Oblivion

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Odd Robb

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oddrobb749

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Diverse Dungeons Version 1.05 By Odd Robb I: Introduction II: What it does III: How it works / Additional Info. I: This mod adds greatly enhanced diversity to the dungeons of Cyrodiil through name changes and lighting overhauls. Aren\'t you tired of exploring hundreds of gray-hued crawls

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Diverse Dungeons Version 1.05

By Odd Robb

I: Introduction
II: What it does
III: How it works / Additional Info.

I: This mod adds greatly enhanced diversity to the dungeons of Cyrodiil through name changes and lighting overhauls. Aren't you tired of exploring hundreds of gray-hued crawls whose names almost always include 'fort', 'mine', or 'cave' To create a better world, I modified names and fog everywhere to make all dungeons explode with color, a change certain to end the boredom of Vanilla Oblivion's dungeons. Download this, and never again will you see gray 'caves', only green 'hollows', red 'chasms', or blue 'lagoons', etc. This improvement has also been applied to camps, forts, inns, mines, Ayleid ruins, Oblivion caves and halls, Shivering Isles dungeons (No name changes there), and sewers.

II:
I improved the names of most dungeons to the game to fascinating variations, such as Blackrock Falls, Desolation Hill, Sandstone Pools, and Variela Harbor, while still including the specific half of the original name. Instead of a dull, constantly repeated world map featuring "fort”, “cave”, “mine”, "inn", or “camp" almost everywhere you look, this mod will enable a mosaic of diversity and enchanting variation, featuring names such as "hideout, tower, meadow, hollow, quarry, valley, mountain, castle, fortress," etc. (roll down for an extended list) Never again will you see the same boring generic name colorlessly echoing through dozens of places!
All of the new names were decided only after a careful study of the exterior, so all of them should fit well with the location and surrounding terrain.

However, in most cases, I have not removed the specific keyword ( e.g., Hrota, Magia, Wellspring), only the dull generic names (cave, fort, mine). I retained those keywords so that you will still be able to find your favorite dungeons and quest targets from vanilla Oblivion with little confusion. In addition, I improved most of Bethesda's extension names; "Sandstone Big Rooms" was changed to "Sandstone Parched Tunnels", for example.

The renaming includes inns and Realm of Oblivion areas, so you will not see "Halls of Dark Salvation", "Blood Well", "Red Gnash Channels", etc., 100+ times in your crusades. All of the repeats have been changed to vivid descriptions such as Temple of Dagon, Eternity's Bane, Molten Bulwarks, Tortured Crevice, Dragon's Carcass, etc.

The lighting in each interior cell (dungeons only) has been altered to create blue, yellow, red, green, teal, purple, gray, or blue tinting depending on the location or inhabitants. I featured this to eliminate the boredom of black room after black room. For an example of this, please view the screenshots! If you don't want this option, download DD Uncolored instead. DD Subtle Colors offers a medium, giving you a darker version of the mod's original coloring while excluding vivid lighting. The screenshots highlight a comparison of those versions.

I have fixed some of Bethesda's wilderness errors such as the locked door and gaps in Unmarked Cave (Changed to Unmarked Abyss) and a few disabled map markers for camps.

III:
This mod might be incompatible with Real Lights, but no other conflicts have been found, please post if you find any. Note that this mod contains very little change through interior objects, only names, fog, and a few water levels have been changed. This is my first mod, so please download and rate, and PM feedback and/or bug reports or post them here. I would really appreciate it.

NOTE: You might find rocky ceilings, white torches, trapdoors, or other new objects in Bramplepoint Tunnel, Brittlerock Moor, and Wendelbek, along with 2 new camps - this is only the beginning of my effort to further diversify Oblivion's locations, (a la Sideways Cave, now Sideways Gash) which will hopefully be released in later versions. Also included are a few small wilderness additions and surprises (such as treasure in a hollowed tree)

Some of the renamed locations:
(Not all of them!)
OLD - NEW
Aleswell Inn - Rumare View Lounge
All Saint's Inn - All Saint's Club
Abandoned Mine - Abandoned Valley
Bloodmayne Cavern - Bloodmanye Burrow
Border Watch Inn - House of Precious Cheeses :)
Brittlerock Cave - Brittlerock Moor
Broken Promises Cave - Broken Promises Canyon
Capstone Cave - Arctic Refuge
Charcoal Cave - Charcoal Falls
Collapsed Mine - Collapsed Forge
Crayfish Cave - Crayfish Grotto
Darkfathom Cave - Darkfathom Shrine
Derelict Mine - Derelict Gorge
Deserted Mine - Deserted Quarry
Doomed Mine - Doomed Lode
Dzonot Cave - Dzonot Cove (2nd area: Lightning's Fangs)
Echo Cave - Echo Mountain
Exhausted Mine - Exhausted Foundry
Faregyl's Inn - Faregyl Tavern
Fatback Cave - Fatback Beach
Felgageldt Cave - Felgageldt Burrow
Fingerbowl Cave - Fingerbowl Bluff
Fort Ash - Ashenwood Spire
Fort Caractacus - Caractacus Tower
Fort Carmala - Carmala Mausoleum
Fort Chalman - Chalman Garrison
Fort Coldcorn - Coldcorn Barrakcs
Forst Dirich - Dirich Bastion
Fort Doublecross - Doublecross Lookout
Fort Entius - Entius Stronghold
Fort Facian - Facian Catacombs
Fort Flecia - Flecia Forest Shrine
Fort Gold-Throat - Gold-Throat River
Fort Hastrel - Hastrel Crypt
Fort Horunn - Horunn Station
Fort Irony - Irony Keep
Fort Istirus - Istirus Sepulcher
Fort Linchal - Linchal Moor
Fort Magia - Magia Fortress
Fort Nikel - Nikel Junction
Fort Nomore - Nomore Monolith
Fort Rayles - Rayles Dome
Fort Roebeck - Roebeck Creek
Fort Scinia - Mount Scinia
Fort Strand - Goldstrand Hill
Fort Urasek - Urasek Crossroads
Fort Variela - Variela Harbor
Fort Vlastarus - Vlastarus Tower
Fort Wariel - Castle Wariel Ruins
Frostfire Cave - Frostfire Tunnel
Fyrelight Cave - Fyrelight Canyon
Glademist Cave - Glademist Den
Gottshaw Inn - Gottshaw Saloon
Grayrock Cave - Grayrock Vale
Greenmead Cave - Greenmead Pools
Gutted Mine - Gutted Mountain
Haunted Mine - Haunted Reserves
Haynote Cave - Haynote Grove
Hrota Cave - Hrota Hideout
Infested Mine - Infested Lode
Imperial Bridge Inn - Imperial Bridge Alehouse
Lost Boy Cavern - Lost Boy Canyon
Kindred Cavern - Kindred Sanctuary
Kingscrest Cavern - Kingscrest Gash
Mingo Cave - Mingo Glen
Mongrel's Tooth Cave - Mongrel's Tooth Warrens
Moss Rock Cavern - Moss Rock
Newt Cave - Newt Grotto
Onyx Cave - Onyx Backwater
Outlaw Endre's Cave - Outlaw Endre's Haven
Pillaged Mine - Pillaged Foundry
Plundered Mine - Plundered Lode
Red Ruby Cave - Red Ruby Rock
Reedstand Cave - Reedstand Slough
Robber's Glen Cave - Robber's Glen
Sandstone Cavern - Sandstone Pools
Shadow's Rest Cavern - Shadow's Rest
Shattered Mine - Shattered Quarry
Sideways Cave - Sideways Gash
Silver Tooth Cave - Silver Tooth Warrens
Smoke Hole Cave - Smoke Hole Savanna
Squandered Mine - Squander Rock
Swampy Cave - Swampy Trough
Underpall Cave - Underpall Gorge
Undertow Cave - Undertow Marsh
Veyond Cave - Veyond Lagoon
Wenderbek Cave - Wenderbek Basin
Wind Cave - Dustwind Valley
Yellow Tick Cave - Yellow Tick Grove

Some Realm of Oblivion name changes:

Mehrunes' Maw
Reaper's Galleries
Scourge's Temple
Blackgleam Lair
Fireheart Grotto
Hellsong Hall
Doomsward
Blackgore Cave
Lamenting Monolith
Burning Pain Hollow
Bloody Bulwarks
Black Bastion
Vestibules of Grief
Redfog Galleries
Eternity's Bane
Bloodblight Tower
Forsaken Turret
Tortured Crevice
Fuming Channels
Horror Hollow