Oblivion

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Glypha

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glypha

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About this mod

The mod adds Emelfein to the game, a new sword based on an original concept made by myself, the author of this mod.

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Name: Gem Sword (Emelfein)
Version: 1.00
Date: 01/09/2008
Category: Weapons and Armor
Requirements: Oblivion Patch 1.1.511, Oblivion Patch 1.2.0.214
Recommended: Oblivion Mod Manager
Author(s): Glypha
Sources:
http://www.tesnexus.com/downloads/file.php?id=14351
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3783
Discussion:
http://www.bethsoft.com/bgsforums/index.php?showtopic=787018

Description
===========
The mod adds Emelfein to the game, a new sword based on an original concept made by myself, the author of this mod.

The name "Emelfein" is in Sindarin (elven language developed by J.R.R. Tolkien) and approximates as "Heart of Radiance".
There's also an inscription on the sword which reads "Emelfein aen estar nin - ai matha nin garatha alnifred gwyth" which translates as "Heart of Radiance is my name - whoever wields me shall fear no shadows". This is written in Tengwar, the alphabet used by Sindarin.

Location
========
The sword is located in a new cave (Brilliance Cave), near Gottlefont Priory. This is NW of Skingrad, in the Great Forest, between Brindle Home and Fort Wooden Hand on the map. Once at the priory, look at the compass for an unexplored cave icon.

Mod Details
===========
The mod features a mini-adventure to get the sword. You'll have to solve a simple puzzle. This isn't a regular quest. There aren't any journal entries or compass markers so you'll have to rely on the clues.
Once you get the sword, you'll find it in your inventory as "Emelfein".

For a walkthru see the bottom of this file.

Sword Details
=============
The sword itself is leveled, meaning you'll get a version of it which is appropriate for your character level. There are 10 versions of the sword, becoming available at levels 1, 5, 10, 15, 20, 25, 30, 35, 40 and 50. Generally, Emelfein is at least 50% more powerful than the longswords you're usually finding at the time. The last version you can get is extremely powerful. As you progress through levels, you can return to Brilliance Cave, where you initially found the sword and activate the pedestal in the middle of the central room. This will remove the sword you're currently carrying and you'll be able to pick up an updated version.

The sword has a special enchantment which kicks in all the time in the interiors and only at night (8 PM to 6 AM) in the exteriors. It generates a bright area of light around the player and deals variable extra damage. In the exteriors, the maximum extra damage equals your character level and is reached at midnight. In the interiors, the extra damage is constantly equal to your character level.
The special enchantmant is more of an ability of the sword, it does not need to be charged and it will display zero charge and zero uses.

There are two versions of the sword: one handed and two handed. Along with the sword you also get a lesser power (spell) named "Emelfein Swap Weapon Type" which you can use to swap between the two versions.

Install
=======
There are two separate and incompatible mod packages. One includes a low poly sword with the diamonds included in the texture and the other includes a high poly sword model with diamonds as actual geometry. The second is recommended for high-end computers and high screen resolution. On a low screen resolution, the high poly sword will look worse than the low poly sword.

ATTENTION! You cannot use both versions at the same time. You must choose one version which is suitable for your computer. When switching between versions make sure you uninstall your existing version first.

This archive is distributed in OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the GemSword.esp file.

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

Uninstall
=========

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod:

Oblivion\Data\textures\gemsword\
Oblivion\Data\textures\menus\icons\gemsword\
Oblivion\Data\meshes\gemsword
Oblivion\Data\sound\FX\gemsword\
Oblivion\Data\GemSword.esp
Oblivion\Data\GemSword Readme.txt

OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)

Upgrade
=======
The initial release of the mod (v0-9) had a bug which allowed permanent sword damage to be reflected back to the player if hitting actors with spell reflection cast on them.
This problem has been fixed from version v0-92 upwards.

To upgrade and/or apply the fix for v0-9 you should simply overwrite your current mod version.
If you have problems with the mod after upgrading by overwriting an older version, perform a clean install. To do this, uninstall your current version of the mod, load your current save, make a new save or overwrite your old one then install the latest version.

If your characater cannot heal to full health you should load a game save that doesn't have the problem, preferably from before loading the mod for the first time.
If you don't wish to revert to an older save you can use Mentalor's Stat Restore mod found at:
http://www.tesnexus.com/downloads/file.php?id=11368

Incompatibility
===============
There are no known incompatibilities. If you find any please report.

Known Issues or Bugs
====================
There are no confirmed issues or bugs. If you find any please report.

History
=======
1.00 [01/15/2008]
- Added a scabbard to the 2h version.
- The specular maps have been improved.
- Included a reference to the sword in the book "Tamrielic Lore".

0.95 [01/09/2008]
- The sword activator and pedestal not working for some people have been fixed.
- Other small mod adjustments and fixes.

0.94 [12/20/2007]
- The mod comes in two separate versions: low poly and high poly.
- A two handed version of the sword and a spell to switch between versions have been added.
- Several mod adjustments and fixes.

0.93 [12/18/2007]
- The sword extra damage has been reworked to avoid using the script function modav, which causes permanent health damage;
- Other small mod adjustments and fixes.

0.92 [12/17/2007]
Fix for permanent sword damage being reflected back to the player if hitting an actors with spell reflection cast on them. From this version upwards all releases include the fix.

0.9 [12/17/2007]
Initial release including the low poly sword model.

Contact
=======
You can e-mail me at glypha_AT_gmail_DOT_com about anything related to the mod.
You can find me on the official Elder Scrolls forums as 'Glypha'

Credits
=======
Heartfelt thanks go to:
- Ghogiel and throttlekitty for helping with NIF and texture issues;
- WillieSea for valuable testing, help with mod fixes and being supportive of my work on the mod;
- behippo for providing ideas for the sword extra damage;
- Everybody that provided feedback and great suggestions on the mod, at the ES Forums;
- The people that put together a valuable knowledge base at the CS Wiki;
- Autodesk for creating a wonderful modeling application which I learned to use on this occasion;
- Bethesda for creating a marvelous RPG;
- Anyone else I forgot to mention.

Tools Used
==========
Autodesk Maya - http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097

Licensing/Legal
===============
You must contact me and obtain my permission before reusing, repackaging or redistributing any part of this mod, without exception.
The sword model and art are Copyright © 2008 Glypha (glypha_AT_gmail_DOT_com).
Any unanswered request should be considered a negative answer from my part.







Mod walkthru
============
Read this if you're having difficulties with the mod.

Once you get to Brilliance Cave you'll discover a group of bandits and you'll find out that they recently managed to open the cave which was previously sealed by a rock wall. They are now trying to open a second entrance, inside the cave, expecting to find treasure.

The second entrance is blocked by yet another rock wall, this one having some glowing gems embedded on it. After you deal with the bandits you'll find a journal, a thank you note and a glowind diamond in their inventories. The note will tell you that one of the bandits has been doing business with the Red Diamond Jewelry in the Imperial City Market District. There, you'll be able to get (buy or steal) another glowing diamond and a glowing ruby.

You should now place all three gems on the rock wall in the cave. You'll then discover a crypt of a long dead general, and the sword in the center of the script. Taking the sword will awaken the sword guardians and will close the stone wall behind you. To get out you'll have to defeat the guardians, among which is the ghost of the general, wielding a ghost version of Emelfein, equally powerful to your own but unenchanted.

You are now free to take the sword with you. You should remember to go back to the cave regularly and replace your sword with a version that is adapted to your character level. The sword is replaced by activating the pedestal in the center of the crypt and choosing the option to place the sword on it.