Oblivion

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WillieSea

Uploaded by

WilliamSea

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About this mod

A new 'Satellite' map view of Cyrodiil and The Shivering Isles with all roads and trails clearly marked.

Permissions and credits
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Map - Roads and Trails
A mod for Oblivion
by WillieSea
v2.0 - 01/2008

==Description========
All of the roads and trails have been added to the Cyrodiil and Shivering Isles maps. The shivering isles map shows the location of all Obelisks.

==TECH NOTES=========
* These maps contain No text which would obscure the map's details. Use the in-game map markers to find the names of things.
* The SI map has been adjusted to accurately fit your cursor location as compared to the vanilla map.
* All three resolutions of map have been included. Your settings and screen resolution will determine which map is used. The 'Texture Size' setting in your game settings menu will also determine which map is used.
(Cyrodiil)
@ 1152 x 1024 or above, you will use the 100% map. (Large Texture size)
@ 1024 x 768 or below, you will use the 80% map. (Medium Texture size)
@ 640 x 480 or below, you will use the 50% map. (Small Texture size)
* NOTE: There is no 80 map for the Shivering Isles.
* There is not an ESP file, these are texture 'Replacers' only.
* If you do not already have a way to invalidate your archive for the maps, you will need to do that.

==Installation======
Copy the texture folder in this archive into your \Oblivion\Data\ folder path. If these folders already exist, merge the folders. If you do not have a \Meshes\ or \Textures\ folder inside your \Data\ folder, then simply copy them inside your \Data\ folder.

==CREDITS============
* WillieSea - Retextures.
* Vality7 & M56 - Base map texture Resource.
* Bethsoft - For the game and the Construction Set.

==PLAYTESTERS========
* WillieSea

==PERMISSIONS========
* You may use the map textures however you see fit. If you upload the textures, please give credit to WillieSea and Vality7 in your 'Credits' section.

==Version============
V2.0
* Updates:
-The trails are a darker grey color, where the roads are more of a white color.
-Darkened the cities walls so they are more defined.
-Fixed the roads around Cheydinhal.
-On the Shivering Isles map, darkened the obelisk sites so they are not so bright.

v1.0
* Initial Release.