Oblivion

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DuggeDank

Uploaded by

DuggeDank

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About this mod

This mod adds proximity based sneak penalties to the game. Whenever you get too close to NPCs your sneak skill will take a hit, if you are right in front of them you will need some serious magic enchantments in order to stay hidden.

Permissions and credits
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Proximity Based Sneak Penalties - v 1.5
by DuggeDank
Released: 2009-01-29
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Please report any issues at BGSForums

Version History
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1.4 -> 1.5 - 2009-01-29
Added a spell to help detect companions and horses and other actors that you think shouldn't trigger penalties.
Cleaned up some code and debug messages.
Changed how the mod handles sleeping NPCs, they should now act more "interestingly" while sleeping...

1.3 -> 1.4 - 2008-04-16
Minor script changes:
I had made a mistake that stopped the out of sight penalty from being applied.
I have included a check for if the close proximity actor is a creature with more than two legs, these have
a longer touch distance to make up for their elongated bodies. I have removed the touchdistance from the
configurable .ini as you should not change it anyway.

1.2 -> 1.3 - 2008-03-09
Major overhaul. The mod now uses an exponential curve to apply penalties.
An optional function to take light cast at player into account has been added, with this on you will be penalised for trying to sneak when it's light.
I also changed the touch penalty from a modAV to a Drain Sneak ability, which makes NPCs react properly to the lowered sneak skill even when they are sleeping or you are in complete darkness.
A PBSP.ini is now used for settings which makes it easier for you to configure everything.
All this has made it dependant on OBSE, so if you don't already have it, make sure you install it.

1.1 -> 1.2
Changed the scripts again, made sure that no matter how many penalties you are eligible to recieve at a given time,
only the worst penalty is applied. Also changed the default settings slightly.

1.0 -> 1.1
Rewrote the scripts to be more effective, added the light spell/torch penalty and the invisibility nerfer.

1.0
First release

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Requirements
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Oblivion patched to version 1.2
OBSE (just use the latest version)
OBSE is a simple tool that adds more and better scripting functions to the game.
It is easy to download, install and run and except for adding more functions it doesn't affect the game in anyway at all.
It does not cause crashes or affect performance.

You will find the very simple install instructions and download here:
OBSE

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What is it?
-----------

Have you ever wondered how your character can freely move around right in front of hostile NPCs
when sneaking at high levels?
Have you ever thought that even the dumbest creature out there would sense if someone is standing
right in front of them?
Do you consider carrying a torch as something that would reveal your position to nearby enemies?
Is your understanding of invisibility that it makes something invisible, but not inaudible or undetectable
by other means than vision?

Then you have found the right mod...


What does it do?
----------------

Proximity Based Sneak Penalties adds penalties to your sneak skill whenever you get close to NPCs and creatures.
As of version 1.3 the mod utilizes an exponential curve to apply penalties which gives a smooth increase of the
proximity penalty depending on the distance between you and any nearby enemies. The default distance where penalties
will start to apply is 500 units. The penalties are different if you are within LOS or out of LOS/invisible.
Further details about penalties and distances can be found in the configuration file PBSP.ini.

It can also take light currently cast at the player into consideration and apply penalties accordingly, and it has
a torch/light spell penalty to stop you from sneaking undetected when carrying a torch.
An invisibility "nerfer" is also included. This makes it so that if you get too close to an actor (60 units) when invisible
the invisibility will be dispelled.
(you have been detected by other means such as touch/smell/sixth sense and therefore your illusion is seen through)

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How do I install it?
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1. Download the packed .esp

2. Unpack the archive into your Oblivion\Data folder, overwrite if asked to.
- Alternately create an omod file with the help of OBMM.
You should have these folders and files in your Oblivion\Data directory:
\DD_ProximitySneakPenalty
\_PBSP\PBSP.ini

3. Enable the mod through your choice of launcher and play the game!


How do I uninstall it?
----------------------

1. Make sure your character is not currently affected by a sneak penalty from this mod,
save your game and exit Oblivion.
2. Disable the mod in your launcher.

3. Start Oblivion and load your game (ignore any "missing content" warnings),
save your game again to remove all traces of the mod.

4. Delete the file "DD_ProxSneakPenalty.esp" in the data folder.


How do I update from an older version?
--------------------------------------

1. Uninstall the mod according to the uninstall instructions. Remember to save your game to create a "clean" save.
Also remember to write down any changes you have made to the settings before uninstalling.
If you do not remember what you changed them to, you can open the console and check what their values are
with this command:
sqv DDProxSneakQuest

2. Install the new version according to the install instructions.

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Known issues
------------

Sleeping NPCs should behave much better now than in any earlier version of this mod


Compatibility
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It may be difficult to execute the Throat Slit and Sleep Kill moves in Deadly Reflex if using both mods.
Leveling mods that actively checks the level of skills will not work with this mod as it uses modActorValue2 for penalties.

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Credits and Thanks
------------------

Bethesda Softworks for the game
Everyone at BGS forums who have helped me learn how to create addons.
You, for downloading this mod and hopefully having fun with my work.

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Legal
-----

The usual rules apply...

If you want to use anything from this mod in your own work you are free to do so and do not need to ask for permission.
All I ask is that I am credited for my work where appropriate.

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Have fun!
DuggeDank