Oblivion
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jayjayc

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JayJayC

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About this mod

Adds a custom Nordic sword - Tempest Bringer - two versions of the plug-in are included, one providing an enchanted version or a normal stock version. A totally new mesh and texture, including scabbard.

Permissions and credits
Name: Tempest Bringer - Sword of the Nords
Version: 0.9b
Date: 31/3/08
Category: Weapons and Armour
Author: jayjayc


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Description
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Adds a custom Nordic sword - Tempest Bringer - two versions of the plug-in are included, one providing an enchanted version or a normal stock version.

A totally new mesh and texture, including scabbard.

My first ever mod for anything, ever! - also not extensively play tested, hence the beta status. All constructive feedback welcome.

Choose which you would like to use based on effect on game balance you would like to create!. I hoped to make a more engaging placement or quest narrative for the Tempest Bringer, which would have made the addition of a powerful enchanted Nordic sword more justified - unfortunately my limitations in the CS have restricted this to a rather crude 'dropped into the world' plug-in. Any quest makers out there feel free to incorporate the sword if you like it (see Use below).


Location
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To be found adjacent to a perimeter gate within the Imperial City Palace District.


Installation
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1. Extract this archive to a temporary folder and then copy the contents to oblivion/data folder - respecting the contents' file structure. There are two .esp plugin files, one for the enchanted version and one for the normal one.
2. Start the oblivion launcher - in the launcher Data Files tab enable the .esp that you wish to use. (I believe you should be able to use both if you wish, the enchanted/normal versions are different object classes and aren't placed in the world coincidently. Note that this also means saving a game with one then enabling the other instead will not replace the original! If you aren't confident, to be on the safe side - only use one.)


Issues
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- Collision detection objects are currently out of scale with the mesh (see credits) - if any one can give me some pointers on creating/scaling collision objects in/into NifSkope it would be much appreciated!


Use
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Feel free to incorporate this mod into your own work in any way you like - please give credit where due.
Don't modify the mod and distribute it under the same name or main author.


DISCLAIMER
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This is a free, open source and public work - be aware that you use this mod at your own risk.


Credits
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- Thanks to Bethseda for a great game!
- Thanks to all the inspirational mod makers out there!
- Many thanks to waalx - I used your elvensaber.nif as a basis for my .nif file structure - (the only thing that i couldn't replace/edit with my own content was the collision objects! see issues)