Oblivion

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Bamboo

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Bamboo

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About this mod

Your own 3 small tropical islands with seven marooned castaways. Its basically a house/personal tropical island/dancing/dress up/summon companion mod.

Permissions and credits
Requirements
============
OBSE v14 or greater
Oblivion & Shivering Isles build 1.2.0.416


Description
===========
Its basically a house/personal tropical island/dancing/summon companion mod. A great escape after those cold dank dungeon expeditions. It was originally meant to be a simple tropical island getaway to show off the great sky, night sky, weather and water altering mods that are out there in the community, but it slowly grew in features.

In short you find a scroll just outside the Imperial Prison Sewer that contains a teleport spell to the islands, which has a couple of huts with containers for your storage. There are also seven marooned friendly inhabitants on the islands that go about their own business and can be used as glorified display cases/mannequins, companions and dance partners, they are essential so your stuff is safe with them and it might keep them safe against the monsters that raid the islands regularly.


Features
========

Scroll and spells
-----------------
Castaway Isles scroll - ** LOCATED JUST OUTSIDE THE STARTING PRISON SEWER ** It has a summary of the available features plus gives you the Castaway Isles, Castaway Summon, Castaway Onslaught and Castaway Rune spells.

Castaway Isles spell - used to teleport to the islands and back to your casting position.
In an attempt to minimize the cheat factor of being able to teleport to a large collection of containers at any time there are restrictions on the spell plus temporary negative side effects. The side effects include magic silence 40 seconds, vulnerability to normal weapons 40 seconds and fatigue damage for 10 seconds. If the spell fails the side effects will still take effect, the spell will fail if cast from indoors, during combat, swimming, fatigue is less than zero (fainted) or if any enemies are nearby similar to sleep/wait restrictions. The spell works fine from within Shivering Isles as well, since the spell only takes you to the islands and back again it cannot be used to cross from the Shivering Isles to Tamriel.

Castaway Summon - will summon randomly one of the castaways to your current location, where they will follow you and fight anyone attacking you. The duration of the summon is only depended on your characters level, the higher your level the longer they will stay (upto a max of 50 seconds). The spell always lasts 60 seconds and cannot be recast until the timer runs down. When cast from indoors the summon duration is reduced (max at 33 seconds) but the 60 second recast penalty still applies.

Castaway Onslaught - is a once a day power, it summons each of the seven castaways one after the other. The summon length for each of the castaways is based on your level and if the spell is cast from indoors or outdoors (see above).

Castaway Rune spell - when on the islands this spell will cause the large central rune stone to shoot area effect fireballs at you at regular intervals for 40 seconds, with some practice these can be used against your enemies on the island.


Castaway NPCs
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There are multiple configurable options, just speak to one of them to get access to the options topics. The options selected via the dialog are global, which means they will effect every castaway npc not just the one your talking too.

They can be given 3 sets of clothing/armour/weapons...to use, one is their regular daily outfit and the other 2 are used only when the npc is fighting or dancing. The use of the second and third outfits can be enabled/disabled via the configuration options. There are also 2 ways to give items to the npcs:
1. place the items in the npcs appropriate chest in their hut, which they will immediately wear when you close the chest if they are meant to be wearing that outfit at the time.
2. ctrl-select (crouch-select) the npc (this will not trigger the steal alarm) and place/take the items. With this method you can only access the outfit they are wearing now.

They go about their own business eating, sleeping, reading, fighting, wandering and dancing if you ask them (as long as they are not eating, sleeping or reading)

They will level as your character levels but at a slower rate than you. At the start of the game they will be pretty close to your level but as you advance the difference will grow greater.

They have basic healing and fireball spells but are all classed as warriors, and the spells won't upgrade, so they will rely on normal fighting for survival.

They are set as essential, so they cannot really die.

If your handy with the CS editor feel free to alter the race, sex or face of any of the npcs to your preference. All my items start with BOO.

They have normal Cyrodiil conversations, not really appropriate for their situation but its better than silence.


Repairing
---------
They will automatically repair their equipped items when they fall below 25%, but only back to 40%. You can place Repair Hammers in their chests and they will repair the items to 80%. Each hammer will repair only one item.

They will also recharge any enchanted weapons, but only back to 20% of its capacity.

To fully repair the items you will have to do it manually. This was to minimize the cheat factor of easily repairing/recharging your equipment, but still not having the equipment totally broken and having your npc's discarding your prize possessions given to them.


Dancing and Music
-----------------
The castaways enjoy dancing together and after dark they include colored lights to enhance the experience.

To appreciate the dancing you will need to include your own mp3 music by placing the files in the Oblivion\Data\Music\CastawayIsles folder. Choose songs of similar length, either 2, 3, 4 or 5 minutes long, then choose the appropriate dance length setting ingame (see below). Songs are selected randomly so place as many as you like in there. The mp3 filename is not important as long as the file extension is .mp3

Dance length, music volume, dance light effects and disrobing settings can be adjusted by accessing the configuration options during conversation with any of the castaway npcs.

Your character can join in the dance by going to the current dance location and standing near the middle of the dance spot, its marked at every dance location by a small rock. Just stand near it while in third person mode and wait a while, eventually you will start dancing. To stop dancing draw your weapon/fists. If you don't start dancing after 10-15 seconds draw your weapon/fists and put it away, this will reset your idle animation and you'll start dancing soon after.

You can ask the npcs to dance at any time, unless they are busy sleeping, eating or reading.

You can either have the npcs choose a dance location or you can set the location. To select your own spot, talk to the npc then walk/run to your chosen spot, once you stand still for 3 or so seconds, that will mark your chosen location.


Storage
-------
On the island you teleport in, all the containers in the hut are yours to store your stuff.

The Alchemical storage shelf can be used to quickly unload/load all your ingredients, its not a sorter it just unloads/loads the ingredients. The process can take some time if there are alot of ingredients, be aware the game continues while this happens so make sure there are no monsters close by. Even though the shelf can be used as a normal container to store anything its best to only use it for ingredients, which makes it easier to use the default 'Take All' button to get all your ingredients back without having to take all the other stuff as well.

The camp fire on the island you teleport in is actually an empty respawning container and can be used to get rid off any unwanted items, they will remain in there until the cell resets.

On the castaway npc island, each hut has three non-respawning containers for each npc, these are used to store the npcs outfits, one is for their regular items and the other chests are for their combat and dance outfits, which need to be enabled via the options to be used. Whatever is put in these containers is moved to the npcs inventory and any equipable items will be equipped by that npc.

On the castaway npc island, the two barrels near the campfire are respawning food containers so don't use them for personal storage.


Monsters
--------
The islands are frequently attacked by beasts and undead so be prepared. This was intended to help further minimize the cheat factor of being able to easily teleport to a large collection of containers. Plus it provides some entertainment for the castaways and to show off the items you give them.

West of the islands is a shallows area where more powerful monsters appear, they will not attack the islands and are there for a challenge if you want it.

All the monsters are leveled and will grow in strength and numbers as your character levels. And you might get more variety if using other leveled list changing mods such as FCOM, OOO... as I have used some vanilla undead leveled lists.


Default settings
----------------
Configurable settings default start values:
Dance Time: 3 min
Dance Light effects: Often
Music Volume 0.8 (1.0 is max)
Disrobe: Off
Use Combat Chest Outfit: Off
Use Dance Chest Outfit: Off


Known Issues
============
Occasionally when asking the npcs to dance while the npc is trying to execute an existing eat, sleep or read package it may cause them not to process any other AI packages, leaving them standing at their current spot. This is easily resolved by leaving and returning to the island which resets the AI.

Due to the way the PlayMusicFile function works, there appears to be no way of knowing when a song is finished, thats why only one song is played per dance. So make sure your Dance Time matches closely to the length of the mp3 files you used.

Also with PlayMusic file, though its programmed to select a random track, it appears to play the songs in a similar sequence each time oblivion is started.


Credits
=======
Big thanks to Umpa for creating those great dance animations, and also allowing me to
use and distribute some of them in this mod :) They were sourced from "Umpa Dance and Pose Animation"
http://www.tesnexus.com/downloads/file.php?id=14574

To Scanti for OBSE plug-in SoundCommands, which makes playing music ingame so much easier.
http://www.tesnexus.com/downloads/file.php?id=16288

To Daleth for "Ingredient Storage Shelves" I used his lower class alchemical shelf within this mod.
http://www.tesnexus.com/downloads/file.php?id=7661

Note: The parts of the above mentioned mods I used are included in this release and don't need to be installed. But if you do want to use them there will be no conflict with them from this mod as I have created new instances of the items used.

History
=======
1.0 : 2008-07-20 : Initial release

(more info in the readme)