Oblivion
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kuertee

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kuertee

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About this mod

Three additional bars (orange, purple, and yellow) can be configured to track in-game variables. By default, these bars show tejon\'s Fatigue Effect\'s (http://www.tesnexus.com/downloads/file.php?id=20850) Exhaustion, Hunger and their sum effects. Check the INI file for how these bars can be configured.

Permissions and credits
This has now been made obsolete by theNiceOne's HUD Status Bars. http://www.tesnexus.com/downloads/file.php?id=34905



Name: Customisable HUD Components
Version: 0.57
Date: 8 September 2009
Category: User interfaces
Requirements:
Oblivion Patch 1.2.0.214,
Oblivion Script Extender (OBSE),
Pluggy: http://tesnexus.com/downloads/file.php?id=23979
Author(s): kuertee
Source: http://www.tesnexus.com/downloads/file.php?id=22272

Updates since last release (0.56):
==================================
0.57, 8 September 2009:
Tweak: The HUDs are now unprotected. This allows other mods to control them.
(Thanks TheNiceOne's for this suggestion.)
Tweak: The HUDs now reload their textures at every update.
Currently, values in the INI themselves can't be used to display different coloured bars depending on the HUD's value.
But, 3rd-party mods could.
(Thanks TheNiceOne's for this suggestion.)

Description
===========
Six additional bars (2 of each of these colours: orange, purple, and yellow) can be configured to track in-game variables.
By default, these bars show:
1. tejon's Fatigue Effect's (http://www.tesnexus.com/downloads/file.php?id=20850) Exhaustion, Hunger.
2. tejon's nGCD's level progress
3. Encumbrance
4. Game hour
5. Game date
Check the INI file for how these bars can be configured.
A little knowledge of CS scripting is required.
The script only runs once every 5 seconds, so the bars will not update immediately after the variable changes.

Upgrade
=======
1. Replace the "kuerteeCustomisableHUDComponents.esp" file with the one in the archive.

OBMM Install
============
1. Click on "Create" to create a new OMOD.
2. Click on "Add archive" and point to the downloaded ZIP file.
3. Click on "Create omod".
4. Activate the newly created OMOD.
5. Rename "kuerteeCustomisableHUDComponents default.ini" to "kuerteeCustomisableHUDComponents.ini".
6. Edit the ini file in "kuerteeCustomisableHUDComponents.ini" to suit.

OBMM Uninstall
==============
1. Deactivate the OMOD.

Manual Install
==============
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Rename "kuerteeCustomisableHUDComponents default.ini" to "kuerteeCustomisableHUDComponents.ini".
5. Edit the ini file in "kuerteeCustomisableHUDComponents.ini" to suit.
6. Ensure that you have Pluggy and that the DLL is renamed as per this post: http://www.bethsoft.com/bgsforums/index.php?showtopic=978991&view=findpost&p=14172980
7. Ensure that the esp is selected in the mod list in the game launcher.

Manual Uninstall
================
1. Ensure that the esp is not selected in the mod list in the game launcher.
2. Delete the .esp, .ini, .txt files associated with the mod.
3. Delete the Textures\kuerteeCustomisableHUDComponents\ folder.

Incompatibility
===============
None know.

Known Issues or Bugs
====================
None.

History
=======
0.56, 8 August 2009:
Tweak: New images.
0.55, 22 May 2009: (unreleased)
Bug fix: RemoveWhenZero and RemoveWhenFull lines in the INI file didn't have the word "to" causing the command "set" to fail.
Tweak: The INI file is now located in the Data\ini folder.
Note: An installation note about Pluggy 1.25b DLL needing a rename as per this post: http://www.bethsoft.com/bgsforums/index.php?showtopic=978991&view=findpost&p=14172980.
0.54b, 2 May 2009:
Bug-fix: The bars would previously stall especially when their value or maximum value is evaluated as 0.
0.54, 10 April 2009:
new feature: 3 more bars. By default, this mod now tracks: TFE hunger, TFE exhaustion, nGCD level progress, Encumbrance, Game hour and Game date.
To ensure that an upgrade doesn't overwrite a customised INI file, only the default INI file is delivered.
For new users, the default INI file must be renamed to "kuerteeCustomisableHUDComponents.INI".
Install instructions updated.
new feature: Opacity control via the INI file.
tweak: The bars will not overflow under 0% or overflow over 100%.
0.53, 29 March 2009:
bug-fix: Creation of HUDs were dependent on the maximum value to be > 0.
However, the maximum value is sometimes 0.
With this version, the creation of the HUD is dependent on the value of evaluateStringX, questX or variableNameX.
Optimisation of use of string variables: my usage of OBSE string_vars may have caused saved-game bloating.
A cleaned saved-game is recommended to update to this version.
new feature: RemoveWhenZero and RemoveWhenFull options for each HUD.
When set, the HUD will not show during those appropriate conditions.
Set this in the INI file.
0.52, 10 February 2009:
Numerical values now show as integers and also show their possible maximum value: e.g.: 25 of 50.
Possible maximum values are now dynamic. E.g.: Their values can now be a changing number from the game.
To highlight this new feature, the yellow HUD element now displays Encumbrance.
(As the player grows in Strength, their Encumbrance capacity also grows.)
Rewrote the notes in the INI file. They were very non-sensical. I remember writing them half-asleep.
0.51, 31 January 2009: Beta release.
0.50, 26 January 2009: Early beta release.

Contact
=======
kuertee in http://www.bethsoft.com/bgsforums/

Credits
=======
kuertee
Bethesda for Oblivion
OBSE team for OBSE
OBMM team for OBMM
Bethesda Oblivion Mod forum posters especially those in Delte's Immersion Mods thread and those in the Construction Set forum sub-section.

Tools Used
==========
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.