Oblivion
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worm82075

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worm82075

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About this mod

All assets used in the creation of this mod have been passed off to http://www.tesnexus.com/downloads/file.php?id=35969 This mod will allow you to see the entire Tamriel worldspace on the in-game world map. PLEASE READ DESCRIPTION AND INSTALL CORRECTLY BEFORE DOWN RATING THIS MOD, THANK YOU.

Permissions and credits
All assets used in the creation of this mod have been passed off to Dynamic Map

Name: Tamriel Worldspace Complete World Map
Version: 1.1
Category: Miscellaneous
Author(s): worm82075

Description
I have made this mod as a resource and a required file for my not yet released Tamriel Worldspace Complete mod. My previously released Oblivion Modders Maps contains several PSD files that can be used to create and plugin your own custom maps for the Tamriel world space.

Details

Tamriel Worldspace Specifications:
Width...............134 Cells
Hieght..............129 cells
Total Cells.........13396
Child World Spaces..22

Project Files

Data Files:

File.........TWC World Map esp.7z - The TamrielWorldspaceCompleteWorldmap.esp only changes the Tamriel world space map data and nothing else. Place this file as late as you can in your load order and it should work flawlessly.

Texture Packs:

(These were created using Oblivion Modders Maps see that file for details about the following descriptions)

File.........TWCWM Player Pack 1.7z - This is the bare bones version, it uses the generated LOD as a base and includes water, child worldspaces and a newly created map legend.

File.........TWCWM Player Pack 2.7z - This is the fully loaded version, it uses the generated LOD as a base and includes water, child worldspaces, map legend, Cyrodiil border, province names, city names, region names, road names, water body names


File.........TWCWM Modders Pack 1.7z - This is the bare bones version, it uses the local map composite as a base and includes water, child worldspaces, Cyrodiil border, gridlines and coordinates. {NOTE: It is necessary to use a high screen resolution when viewing the modders map. Med resolutions(menus80)have nearly illegible coordinates(though somewhat managable) and the low resolution(menus50)is completely illegible so the coordinates are not even included, only grid lines)

File.........TWCWM Anequina Player Pack.7z - This is for use with Iliana's deserts of Anequina Mod This is a fully loaded version, it uses the generated LOD as a base and includes water, child worldspaces, map legend, Cyrodiil border, province names, city names, region names, road names, water body names

NEW TEXTURE PACKS AVAILABLE UPON REQUEST.

History

Version 1.1
TWCWM Anequina Player Pack - three textures

Version 1.0 - Initial Release
TWC World Map esp.7z - esp
TWC Player Pack 1.7z - three textures
TWC Player Pack 2.7z - three textures
TWC Modders Pack 1.7z - three textures

Install/Uninstall
Install
Extract the TWC World Map esp.7z to your Oblivion data directory.
Extract any of the texture packs to your Oblivion data directory. each pack installed will overwrite the previous one.

Uninstall
Delete the TamrielWorldspaceCompleteWorldMap.esp from your Oblivion data directory.
Delete the cyrodiil_resized.dds' from:
textures/menus/map/world
textures/menus50/map/world
textures/menus80/map/world

Contact
[email protected]

Credits
Thanks to Bethesda for creating TES and encouraging the BGMC (Bethesda game modding community)
Thanks to Timeslip for writing a custom program that auto stitches local maps together, saving me months of tedious labor in Photoshop.
Thanks to TESNexus.com for the one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
Irfanview - http://www.irfanview.com/
Fraps - http://www.fraps.com/
Photoshop - http://www.adobe.com/products/photoshop/
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_..._generator1.asp

Licensing/Legal
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you use any part of it in your mod.