Oblivion

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About this mod

Makes mind control illegal.

Permissions and credits
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Mind-Control Crime
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***OBSE REQUIRED***
This plugin makes Cyrodiil's legal system more intelligent. In un-modded Oblivion, murdering is a 1,000 gold fine, but putting a Guard into a fit of fury, having him kill two people, and then be put down by other guards won't so much as cause a second glance. You'd think, in such a magic-intensive setting, there would be punishments for such things. With this plugin activated, mind control spells (Charm, Command Humanoid, Demoralize, and Frenzy) are illegal against anyone who a fireball is.


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Installation
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Place MindControlCrime.esp in your Oblivion/Data folder, and activate the .esp with OBMM or the Oblivion Launcher's Data Files section. If you experience annoying thumps or lights while using mind control spells, also place/activate the included ScriptEffectSubduer.esp.

This plugin requires Oblivion Script Extender to work. If you don't already have it, you can download it at http://obse.silverlock.org/.

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Details
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Used on anyone with legal rights, Charm, Command Humanoid, Demoralize, and Frenzy effects are now illegal. Victims can't tell if you're casting it on them (unless they have an Intelligence of 75+ or an Illusion skill of 50+), but other people nearby can. Witnesses will only be able to tell what you're doing if they have an Intelligence of 50 or higher, an Illusion skill of 25 or higher, or training as a Guard. Like with other crimes, how they react to it depends on the witness in question. Often, though, they'll call the Guards. If you mind control a Guard, and a witnessing civilian raises the alarm, the guard will believe them and try to arrest you (Assuming they're not in your thrall or completely insane). If you're seen mind-controlling a victim, any crimes they commit while under a Frenzy or Command Humanoid effect will be counted towards your bounty as well. Theoretically, they wouldn't be responsible for their actions at this time, but I've never seen such a crime end in any other way than the Frenzied victim being killed. If the victim dies while under a Frenzy or Command Humanoid effect, you will be treated as the murderer.

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Known Conflicts
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This plugin will ignore any Mind Control effects that also include a Script Effect. This is for internal reasons, to prevent a bug that crops up when loading a game while you have a mind control effect equipped. I haven't yet come across another plugin that uses Script Effects and Charm spells at the same time, aside from natural Powers where it's debatable if they should be kept track of at all.

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Special Thanks
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Bethesda Softworks, for their robust modding tools.
The OBSE community, for their robust modding tools.
The Construction Set Wiki, for their robust information on modding tools.
The Elder Scrolls Nexus and the community surrounding it, for their robust mod-hosting tools.
I kid. All four groups are great, and I wouldn't be able to accomplish much of anything in modding without all of them.

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Changelog
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v1.0: April 28, 2009. Initial release.