About this mod
Hate when guards appear and arrest you out of nowhere? Hate that victims of your crimes can be heard whether in the dead of night or at noon time in a crowded marketplace? Hear No Evil adds a new layer to gameplay and strategy to Oblivion by making the distance sound travels vary according to your environment. Call it the spiritual successor to No
- Permissions and credits
Description
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Hate when guards appear and arrest you out of nowhere? Hate that victims of your crimes can be heard whether in the dead of night or at noon time in a crowded marketplace? Hear No Evil adds a new layer to gameplay and strategy to Oblivion by making the distance sound travels vary according to your environment. Are you prowling at 3am or 3pm? Are you inside a house or out in a dense forest? Are the streets empty or crowded with people? Now sound will travel more realistically and predictably. Call it the spiritual successor to No Psychic Guards. Happy thieving!
Planned Features:
- Sound distance will take into account weather conditions (vanilla and mod-added weather)
- The player's hearing range will also vary according to the current environment
Incompatibility
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This mod is compatible with all other mods, although you might want to disable No Psychic Guards if you have it installed as this mod will overwrite the changes made from that mod.
History
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1.0, 2009/06/28 - Initial release.
Other Mods by Syclonix
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- At Home Alchemy (Planet Elder Scrolls Hall of Fame)
- SHOUT! - Syclonix's Help Others Under Threat
- Longer Days, Shorter Nights
- Longer Nights for Vampires
My Current Project
- Foodgitives - Chaotic singleplayer/couch co-op action game where you help food escape the chopping block!