Oblivion

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skinnynerd

Uploaded by

skinnynerd

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About this mod

This Mod adds a shader to enchanted arrows, and light to missed light arrows.

Permissions and credits
Name: Arrow Effects
Version: 1.1
Date: 12/01/2009
Category: Miscellaneous
Requirements: Oblivion Script Extender (OBSE) v0017
Author: skinnynerd
Source: http://www.tesnexus.com/downloads/file.php?id=25699


Description
This Mod adds a shader to enchanted arrows, and light to missed light arrows.

Light arrows have a light that follows them. It's range is based on the product of the magnitude and duration of the light effect.
By default, the light following the arrow will disapear with the arrow. If want the effect to persist for longer, type at the console:

set aaaArrowsQuestLight.autokillarrows to 1

The arrows will disappear, but the effect will stay. When this is set, you can cast the Kill All Light Arrows lesser power to turn off all light arrows(that are more than 3 seconds old)

Other effects have shaders:
  • Fire looks like fire, frost looks like frost, shock looks like blue sparks.
  • Damage, Drain, Disintagrate, Absorb are red.
  • Soul Trap is purple.
  • Illusion has green smoke.
  • Light has a green glowing trail.
  • Anything else has a cool effect (You will have to find an arrow that does something else before you can see what it is...)

Note that you can set the quest scripts to run less often using fQuestDelayTime by typing in the console:

set AAAArrowsQuestDamages.fQuestDelayTime to <x><br>set AAAArrowsQuestLight.fQuestDelayTime to <x><br></x></x>

where <x> is how often, in seconds, the script should run.<br>In this case, the effect will not apply immediatly when the arrow is fired; it could take up to the delay time; however, the scripts will take less CPU.<br><br><br><strong>Install</strong><br>1. Extract the .esp file to (install folder)\Oblivion\Data\<br>2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.<br><br><strong>Uninstall</strong><br>1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.<br>2. Delete the .esp file from \Oblivion\Data\<br><br><strong>Mod Conficts</strong><br>This mod should not conflict with anything, although it could look very strange with other mods that apply shaders to arrows.<br><br><strong>Known Issues or Bugs</strong><br>NONE<br><br><br><strong>Version History</strong><br><u>1.2- 01/10/2010</u><br><ul class="disc"><li>Bug fix where Turn Undead shader was applied to arrows w/o turn undead effects. Removed debug messages. Fixed error in readme.<br></li></ul><u>1.1-<span class="wbbtab"></span>12/01/2009</u><br><ul class="disc"><li>Added absorb shader (red smoke); restrictions on the number of arrows in existance (and bug about picking up NPC-fired arrows) removed. Now requires OBSEv0017 (prev. versions required v0014)<br></li></ul><u>1.0- 08/21/2009</u><br><ul class="disc"><li>Full Release -- Enchantments from bows added, FPS issue fixed.<br></li></ul><u>0.1- 07/09/2009</u><br><ul class="disc"><li>Beta Release<br></li></ul><br><br><strong>Contact</strong><br>Please comment on the file or PM me at TESNexus; I will check.<br><br><strong>Tools Used</strong><br>TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367<br><br><strong>Licensing/Legal</strong><br>I can no longer work on this, as I've lost my copy of Oblivion. If you would like to improve, change or use this, just leave a comment here and go ahead. (This is different than what it says in the Readme)<br></x>