Oblivion

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Created by

nateneurotic

Uploaded by

nateneurotic

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About this mod

Adds 13 unique weapons and shields inspired by three different climate zones found in Cyrodiil- Forest, Marsh, and Mountain. The weapons and shields were designed with rangers, druids, and other nature-themed characters specifically in mind.

Permissions and credits
Name: Nature's Arsenal
Version: 1.0
Date: 8/14/2009
Category: Weapons and Armor
Author(s): nateneurotic

Description
===========
Adds 13 unique weapons and shields inspired by three different climate zones found in Cyrodiil- Forest, Marsh, and Mountain. The weapons and shields were designed with rangers, druids, and other nature-themed characters specifically in mind.

Location
========
All weapons and shields can be found in a cabinet called "Nature's Arsenal" in the Cloud Ruler Temple Armory, located in Cloud Ruler Temple.

Details
=======
Nature's Arsenal adds 13 unique weapons and shields inspired by three different climate zones found on Cyrodiil- Forest, Marsh, and Mountain. These weapons were specifically designed with rangers, druids, and other nature-themed characters in mind.

All the weapons and armor have values close to Daedric weapons and armor, with the weapons being slightly faster, lighter, and weaker. You can find all the values for the weapons and shields on the .xls file uploaded here:

http://nateneurotic.fileave.com/WeaponArmorValues.xls


The mod's sets include:
FOREST
========
Oak Bowie Knife - dagger
Silver Birch Blade - 1-h blade
Golden Birch Blade - 1-h blade
Crow's Edge Axe - 1-h blunt
Dead Maple Recurve - bow
Living Maple Recurve - bow
Stargazer Buckler - light shield

MARSH
========
Vine Cutter's Bolo - 1-h blade
Reed Bow - bow
Turtle Shell Shield - light shield

MOUNTAIN
========
Bighorn Pummeler - 1-h blunt
Ibex Horn Bow - bow
Musk Ox Bulwark - heavy shield

Keep in mind, this is my very first mod for Oblivion and not all the textures and meshes will be perfect. I do have plans in the future to add more weapons to the marsh and mountain sets, as well as redoing some of the not-so-good meshes. I'm very open to constructive feedback.

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Oblivion\Data\Natures_Arsenal.esp
Oblivion\Data\Meshes\nateneurotic
Oblivion\Data\Textures\nateneurotic
Oblivion\Data\Textures\menus\icons\nateneurotic


Incompatibility
===============
None, I hope.

Known Issues or Bugs
====================
None, I hope.

History
=======
1.0, 2009/08/13 - Initial release.

Contact
=======
You can find me on TESNexus as 'nateneurotic'
You can send me an email here: [email protected]

Thanks to:
=======
Bethesda for creating the Elder Scrolls series
TESNexus for what they do for the Elder Scrolls community
Everyone who submitted articles on the TESCS Wiki
My brother, Documn, for bearing with all my questions about modding
Everyone involved with developing and writing tutorials for Blender
God and his beautiful creation for all that it inspires

Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.