Oblivion
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albertovizoso

Uploaded by

albertovizoso

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About this mod

A retexture of \"Wyverexs Runes\" to beatify them and make them more lore friendly.

Permissions and credits
Name: Immersive Portable Runes
Author:albertovizoso
Website:
Notes: a Retexture of "Wyverexs Runes"
http://tesnexus.com/downloads/file.php?id=10717

1:Description
2:Installation
3:Uninstallation
4:Version History / Bug Fixes
5:Incompatibilities
6:Credits
7:Author Notes


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1: Description
I greatly enjoyed "Wyverexs Runes" mod - which adds little runes to the game that enhance the player's stat as long as they are in the inventory. However, I felt the textures could be improved. And so I went ahead and made this little runes stones resemble the large Rune Stones that abound in Cyrodiil. I basically added a real stone texture to the runes, made the rune markings glow in the dark, and created new icons to match. All rune bonuses and stats are exactly the same.

++++ This mod only contains new textures and meshes, you still need the original mod from Wyverex which contains the esp ++++


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2: Installation
a) First install "Wyverexs Runes" which can be found here: http://tesnexus.com/downloads/file.php?id=10717
b) Then install my mod over Wyverex's, and when prompted, override all the textures and meshes.

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3: Uninstallation
Delete the esp, and all the "Runes" folders, which can be found under "Meshes", "Textures", and "Icons" in your "Data" folder



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4: Version History / Bug Fixes
Current version 1.0




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5: Incompatibilities
None that I know (except of course that it replaces Wyverex's original testures and meshes!)



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6: Credits
This mod would have not been possible without the resources from the following modders:
- Wyverex for his "Wyverexs Runes" mod: http://tesnexus.com/downloads/file.php?id=10717
- Texture King for the free stone textures: http://www.textureking.com/
- Ranokoa for his blank redme templates. http://www.tesnexus.com/downloads/file.php?id=20296
- and of course Bethesda for releasing a game that allows modding.





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7: Author Notes

I first considered making the runes have a red glow like the Doomstones, but in the spirit of logical consistency with the game and to make the mod a little more lore friendly, I opted for the green glow found in the Rune stones. After all, little runes should look like big runes ;)