Oblivion

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Xebeth

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xebeth

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About this mod

Map Markers 0.3 by Xebeth ========================= ========================= Changelog ========================= 0.3: Created a model for the marker Created custom textures for the signs. Added \"Quest Related\" and \"Creatures Type\" tags. Removed the item/spell requirements. 0.2: Map Markers now show instantl

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Map Markers 0.3 by Xebeth [16/04/06]
=========================

=========================
Changelog
=========================
0.3:
Created a model for the marker
Created custom textures for the signs.
Added "Quest Related" and "Creatures Type" tags.
Removed the item/spell requirements.
0.2:
Map Markers now show instantly on the compass/local map.
0.1:
first beta

Description:
=========================
This mod adds a spell to the game: Place Marker. It will be added automatically within 5 seconds.

Place Marker (5 mp):
================
Effect:
Places a sign with the chosen tag.
tags available: * Dungeon Cleaned
* Oblivion Gate Closed
* Loot Cache
* Explore Here
* Quest Related
* Creatures Type (Bandits, Beasts, Conjurers, Goblins, Necromancers, Vampires)
The marker can be associated with (or dissociated from) a map marker corresponding to its tag.
You can destroy the marker at any time. Markers can only be associated when you are in wilderness.


Future developement:
====================
I'm trying to figure out the best way to add more map markers.
I plan to add 8 map markers per tag except for "Oblivion Gate Closed" which will have 16.


Mod/Version conflicts:
=========================
This mod shouldn't conflict with any other.

Installation notes:
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1. Just to be safe, make a backup of your saves before trying any mod.
2. Unzip the archive in your game Data folder.
3. Using the launcher, activate the mod (Data files).
4. Enjoy. ^^

Credits:
=========================
The authors of Nifskope: thanks to their tool I was able to make a custom model for the markers.

03/01/2010 : Added the italian translation provided by rolloLG