Oblivion

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Joben

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SrJoben

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About this mod

A Spider Daedra companion to go adventuring with.

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Name: Killiana a Spider Daedra Companion
Version: 1.3
Date: 3/28/2010
Category: Companions
Author: Joben

This creature is part of a series which currently includes:
Troll, Elytra, Land Dreugh, Spider Daedra, Clannfear

Companion Critter Project Official Thread - Your source for news and updates.


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Requirements:
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Oblivion 1.2.416

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Description:
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A Spider Daedra companion to go adventuring with.

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Details:
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Say hello to Killiana.

She is high quality companion creature with several innovative features.

When you activate the mod you will be given the summon power.
You must use this spell to call her into the game world the first time.

She is always 2 levels less than the player, within minimum 2, maximum 42.
Like other Spider Daedra she can summon a spiderling in battle.
She has an assortment of shock damage on target and heal self spells.

I like my companions to be easy to tell apart from the normal critters.
So as of version 1.3 she uses a custom tex.
A Vanilla version will be available on the Nexus if anyone wants it.

*Control info for Joben's Critters*

My creatures come with a summon power, you must use it to call them into the game world for the first time.

Basic orders include Follow, Stay, and Go Home, to a location that you define.

Multi-Click control system.
Click Use once to Follow/Stay.
Double-Click to open an orders/options menu.

You can tell them stay nearby in fights, and/or not pursue fleeing enemies.
But, hey, they're just critters and don't always obey perfectly.

*Follow behavior*

Their AI is carefully scripted. Normally they wander and look at things.
If they fall behind, or if you start running, they will hurry up and follow closely.
They have catch up teleporting in case they get stuck.

If the player sneaks they will also sneak. If combat starts they will stop sneaking so they can move more freely.

*Combat and Death*

They all have an ability which will repair damaged stats.

They are "Almost-Essential" ™ ;)
If knocked out they will stay that way until the fight is over. (Min 30 seconds)
This is more balanced than being Essential, more convenient then a resurrection kit or spell, and far more immersive than either.

If they get into a fight with a friend activating them is a "Down Girl/Boy" command and should stop it.

You can mark a target for them to attack with a special ranged spell.
Or you can shoot it with an arrow poisoned with special "Bait"
Each critter comes with a bait processor so you can brew bait from common ingredients.

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History:
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3/28/2010 - 1.3 - Update

Fixed broken quest marker
Adjusted spiderling summon
New texture.
Work-around for intermittent stuck/lost spells after knockout bug.

3/17/2010 - 1.1 - First Relz

Misc stat tweaks.
Spell list expanded.
Script updated to 1.5
Spiderling minion summon added.

3/13/2010 - 1.0 - Request Fulfilled

Implimented with Beta companion script.

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Credits:
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Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
All the folks at TES Alliance who have helped me.
Maxwell The Fool for help testing my critter scripts.
Gizmodian for her Drider - Spider Daedra resource.

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Licensing/Legal:
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You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 4 weeks, feel free to do whatever you like with this mod.