Oblivion
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Crafttype01

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Crafttype01

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About this mod

Crafttype\'s Animated Portal v1.0 (Initial Release) ================================ This NIF was intended to be part of a larger MOD for Oblivion. I tend to lose steam on little side projects through. So I\'m releasing this NIF for anyone who would like to use it in a MOD of there own, with credit of course.

Permissions and credits
Crafttype's Animated Portal v1.0 (Initial Release)
=========================================================

This NIF was intended to be part of a larger MOD for Oblivion. I tend to lose steam on little side projects through. So I'm releasing this NIF for anyone who would like to use it in a MOD of there own, with credit of course.

If you have problems or need further tweaking for a MOD please let me know. I would be happy to help. Be aware that the UV wrapping is pretty lazy work and could use some tweaking.

--------TOOLS USED:
Blender 3d
NifSkope
TES Construction Set

--------ABOUT:
The NIF appears as a door in the construction set. It uses a script to control the animation “Unequip” before activating the default portal …. thingy of a normal door. NPCs can use this door and will not trigger the animation in doing so. To a NPC it is just a normal door. It can be used between worlds, as an entrance to a Shop or Home, or in the same room. It's just a door folks.

The players range is read ever frame from the beginning of the animation. If you should decide not to use the door just walk away from it. This has no impact on FPS that I have noticed.

--------INSTALL:
Just extract the file to Oblivion Data folder and activate the esp in the launcher.
Once in the game use the console and type “coc aacrafttestportal”.

--------UNINSTALL:
Delete the “Craft Test Portal.esp” in the data folder.
Delete the “craft” folder in “\data\meshes\”

Thank you everyone at Nexus for making Oblivion such an awesome game!