About this mod
Version 1.1 Yep, Cyrodiil is another time destroyed. Travel through the new Cyrodiil which is ruined and try to survive into burned forest or try to find isolated community.
- Permissions and credits
Version 1.1
Description------------
This modify Cyrodil to a burned ruin. Say goodbye to these
field and forest and say welcome to destruction.
There may be some isolated community and Cyrodil and who
know, prehap in all Tamriel....
Change logs------------
Major change:
-Featuring the ruined city of Sutch
-Transform forest and ground into a burned one
-Adding a dungeon for going into the Imperial Palace and
to Uriel septim room
-Added a alternative start
Minor change:
-Changed the .nif file of the cyrodiil brandy
-Changed text in loading screen
Requirement------------
Shivering Isle
Incompatibility------------
Every mod that modify the default ground texture or tree.
Open city mod.
Installation------------
Place plugins in your Oblivion\Data folder
Place meshes into your Oblivion\Meshes folder
Place textures into your Oblivion\Textures folder
Place tree into your Oblivion\Tree folder
Load order: Late as possible (See below)
(Your other mods)
Oblivion Fallout v1.1 Core1
Oblivion Fallout v1.1 Cyrodiil Core2
Oblivion Fallout v1.1 Core3
Bugs------------
None yet
Please report if you find some.
Disclaimer------------
I had tested this mod (with 110mods) and it work perfectly.
I'am not responsible for any problem because
it not supposed to happen.If so, contact me by
pm.
Except, if you select the three core file,
you shouldn't edit only one or two plugins
with Tes4 for the duplicate item problem.(heard of that?)
What you can do------------
Play
What you can't do------------
Steal it
Declare as your
Declare as your creation
Post it elsewhere without my permission
Credit------------
Thank for Sparkleman burned farm house.
Thank for Mr_Siikas Siege-Engines meshes.
Thank for Mr_Siikas better Ports resources.
Having a good deadric apocalypse!
Topaz_warrior
Second Era E10Second Seed,22 21:07
(22may 2010 21:07)