Oblivion
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theblackronin

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About this mod

Four CM Partners for Elsweyr - The Deserts of Anquina. A Orc Marauder, a Suthay Khajiit Berserker, a Black Minotaur, and a Ragasha Warrior

Permissions and credits
Name: Elsweyr Anequina CM Partners: Orcrest
Version: 1
Date: 6/23/2010
Category: Companions
Requirements: Oblivion Patch 1.2.0.416, Player-Created MODs (See Below)
Author(s): theblackronin

Description
===========
Four new CM based companions from the mean streets of Orcrest. Details below.

In the meantime, for the requirements.

First of all, you REQUIRE Elsweyr - The Deserts of Anquina
Download It

Second of all, you REQUIRE CM Partners Mod Basic
Download It

Third of all, Shuzgub at least will look better with Natural Faces
Download It

Fourth of all, another partner for Orcrest is located here
Download It

Lastly - IMPORTANT NOTE - Ragasha don't swim. They come from the desert after all. You'll see what I mean. :P

Location
========
Around and about the city of Orcrest.

Details
=======
None of these characters are angels. In fact, all of them are hardened killers from among the roughest cities in Elsweyr.

Toothshadow –
A Ragasha warrior who, from the first, has struggled to eke out an existence among the criminals, mercenaries, and slavers of Orcrest. His tribe lives within the city walls, and life has always been cheap there. Particularly for the foreigners who hire his tribe's blades for near pittance compared to what orcish mercenaries command.

Strong hearted and steadfast in the face of his desperate life at the bottom of the heap, he'll gladly serve the master who promises him a way to top.

Shuzgub gro-Ulamborz –
Born under the sign of the Lady, and a runt of an orc in his childhood, Shuzgub was never figured for much. He fought a lot, even into his adulthood, and was mostly beaten down despite it. The day his father died, drunk and angry at his lot in life, he tried taking out his frustrations on a visiting Imperial mercenary. The results were predictable.

But the merc picked Shuzgub up off the floor, dusted him off, and tired to impart some worldly advice on the youth. "You know," he said, "the Legion is always looking for rough lads who don't mind a fight. They'll teach you how to win. It's not a bad life either, fighting, getting paid. Loose women, and plenty of drink. Fellows to watch your back."

The rest is history. Now retired, Shuzgub spends his days in the Orcrest Palace, trading the chaos of the battlefield for the intrigue of the court. Recently though, his mind has turned again to getting back out there. To getting his blade wet and filling his pockets with coin.

J'Radirr the Wily –
Once a simple herdsman, J'Radirr fell prey to siren call of Skooma while visiting Orcrest some years ago. He sold everything he owned so he could feed his addiction, eventually turning to theft to fund his habit. He earned the epithet 'the Wily' from his addiction fuelled cunning in picking his marks.

It was never enough though. J'Radirr simply couldn't keep enough coin. Eventually the inevitable happened, and his dealers refused to sell to him. His withdrawal was hard. The many enemies he’d made closed in on him while he was weak, and more than once he had to turn his famous cunning to survival in vicious street fights. The days blurred one into another, and even J'Radirr isn't certain when he decided to pin his fate on The Warrior's stars and dedicate himself to the Khajiit god Baan Dar. What is certain though, is that this was the turning point in his life.

Today, J'Radirr is a warrior-monk in service to Baan Dar, free of his addiction, and is seeking a suitable companion to go forth from this slum of a city to face the enemies of his people in righteous battle. He may even redeem himself in his own eyes.

Ol' One Horn -
Hardly anything is known about the old Minotaur who's stood among Orcrest's soldiers for more than thirty years. This is because orcs that speak the Minotaur language are hardly common. Those who claim to know him will tell you that he lost his horn on campaign, serving the Mane in some petty conflict in a foreign land, more than a decade ago.

There are those in town who say that Ol' One Horn has been restless of late. That he's been watching travelers with a certain envy, and that he's been learning to read the timetables of caravans at the Merchant's Guild.


Install
=======
1. Use 7-Zip to extract the files to a temporary location.
2. Copy files to (install folder)\Oblivion\Data\
3. Start the Oblivion Launcher of your choice, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.





History
=======
V1.0 - It ought to work.

Contact
=======

Through the comments tab located above.

Credits
=======
Thanks to Blackie for his CM Partners mod, on which this is based.
Thanks to Iliana for her Elsweyr - The Deserts of Anequina mod, which is awesome.


Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but don't complain to me if it
doesn't work or your PC blows up. Cause it will, modding a mod gets kind of funny.