Oblivion

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Speckled Guar

Uploaded by

codix105

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About this mod

A oblivion Telvanni Stronghold Tel Valus

Permissions and credits
Note this is quite compatible with the ancient towers mod its compatible 100%
If you like pleasepleaseplease endorse Seckledguar would like that!!!!!!!!!!

Tel Valus is a house ,mod for the elder scrolls IV. I'm trying to bring this mod to a bigger audience. It has been my favorite house mod since I first found it on the ORE website. I have always liked morrowind and this brings it back. Please don't violate this mod I really respect Speckled Guar as a modder he really is good and finally be sure to have fun



Speckledguars Readme!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Description
Using Jon Satriani's, Telvani Tile set,

1: Requirements
2: Description and General Features
3: Installation / Uninstallation
4: Version History / Bug Fixes
5: Incompatibilities
6: Legal

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1: Requirements

Oblivion and Shivering Isles and their latests patches.
------------------------------------------------------I have create a Mushroom Tower Settlement on the boarder with Morrowind, in the Valus Mountains. You will need to disable the borders in the ini. or use a mod to do so. The layout is inspired by all the Telvanni towers from TES3 Morrowind.

This mod has undergone testing at ORE. And is now presented as is. Feel free to do as you wish with it. Interior layout and decor is very subjective. Some areas may experience problems with fps depending on your computer. I had to balance the layout for those who don't have levitation and those who do. So the design was implemented to accomidate, levitation (mod or spell), teleportaion, and walking. One can reach all levels of the tower, without another mod. You can use the teleportaion device, or ramps, or buy a spell from the Mouth. The red matrix crystals have havok and that is an intended element. If they come loose, they are ment to be placed on the devices and activated by you. For some areas, you may feel it's too dark. Wizards who can cast light don't need torches or lights. All containers are non-respawing unless otherwise labeled as such. I don't feel capable of doing dialoge or quests, so if you feel the desire, you are welcome to do so.

General Features:
There are 5 exterior buildings, one is on the tower top:
*Settlement tavern (hostel-free beds)
*Settlement general services (forge and general store)
*Guard house
*Herdsman's hut/ stable
* Tower's Turret (mage lab)

The tower is spilt up into 4 sections. From bottom to top:
-Dungeon, Basement, Lower Tower, and Upper Tower

*The Dungeon is deep in the earth below the tower. It is where the force labor lives, and where the jail is located.

*The Basement is located just below the surface. It is where the root foundations of the tower is located. It sits on the areas aquafer. It containes a garden and storage area

*Lower tower: This is where visiting Dunmer stay. It is also where the Tower's Mouth lives. He provides mage services

Upper Tower: This section consists of 6 areas. A lounge, a private study, a master bed, master bath, library, and dinning hall. Access to roof and turret is located in dinning hall

Lastly there are many custom items, books and designs to look at.
I also highly recomend going into the CS yourself and adding any and all things Morrowind to the tower. I was restriced on what I could add for general release, but I intend to add Bonemold armor and Dwarven stuff to my personal version.


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3: Installation
There are 4 files to download. --3 .zips that have textures folders in them.
--1 .zip that has the meshes folder. --And one .zip that has the esp in it.
Drag the .esp, meshes folder and textures folder --onto your data folder in your Oblivion directory and check the box or use OBMM.
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4: Version History
ALPHA
BETA
1.0 c
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5: Incompatibilities
This is loacated in the exterior cells 51,-1 52,-1 52,-253,-153,-2
North East of the abandoned mine and it's oblivion gate, on the border of Morrowind.
The height map is not altered and minimal land alteration was done other than plant deletion.
If it should ever come up, feel free to make a combatable version with whatever mod.
This mod does not conflict with the Ancient Towers mod, nor does it conflict with the other Telvanni mods. It uses unique ids and tileset.
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6: Legal
Do whatever you want with this. I present it as is and do not intend to work on it more.
This mod and all material is technically owned by Bethesda Softworks per the user agreement in using their construction set, and conditions of use is bound by their posted rules and policies. Resources come from modeler and texture artist's hard work. Wether it be of their own creation or based off of free ware. Please credit 3rd party mod and resource and graphics modders.

Please

note, I don't indend to upload this anywhere else;
so if YOU do, keep in mind that I can't answer questions or responses.

Come see me at ORE and I will try to advise.

The credits were on the link on his site but here's the credits from the link
elvanni House Credits
If I left anyone out, it was not intentional, and I appoligize.
Telvanni and Tel Aryon Tile Set
by Jon Satriani,
Telvanni textures by Plangkye
Interior floortile texture was provided by kalikut

Jon Satriani's Honourable mentions go to:
Ghogiel of ESForums, for answering many useless beginner questions
ev1 of ESForums/Silgrad Tower, for similar useless questions, general support and chitchat
Razorwing and Dave_91 of Silgrad Tower, along with the rest of the TESIV:Vvardenfell and Silgrad Tower crew, for much modelling help and creative input
Phitt for phixing mod-breaking problems with unerring speed
All at ESForums, ESIV:Vvardenfell and Oblivion’s Real Estate forums who give invaluable criticism and comments

Speckledguar's further thank you's and credits:

Aezarka resources
by Raistlin2002

Telvanni Banner,
Bond

Gems and centruion part
by Mr. Siilka

Dwemer gadgets
by Phitt

Razorwing's Agora, and book
by Razorwing

colored mushrooms/Seriana
by Whitewizard

Open Books and globes, and armor for dummies, and settlement resource
by Meo - & with Pheonix Amon of Book Jackets for books

Colovian Fur Helms
by John Yerkes a.k.a. McMuffin

Redoran Watchman's helm
by Shambling Horde

Bonemold helm,
by Cryo_
(not implemented as I could not contact him, But I recomend them.They are at TESnexus.
It seems some of the armor pieces by others may have used his textue, but I am uncertain.
If there is a problem, contact me and I will fix the situation.)

Hlaalu Armun An helm
by Ancestral Ghost

Cephalopod Helm, Dwemer armor, and other armor
by Ghogiel
courtesy of Conan_Lon/LHammonds

Soulgem bag,
by Garak

Sunflowers,
by Kevin of "more vegetables mod"

Dewmer scroll and cube author (unknown-tell me)

Dwemer cyborg gauntlets,
by Cultbrain

Castle furniture, and plants, etc,
by Mighty Joe Young

Crypt light,
by Babarus

Glass globe, furniture, etc
by Kalikut

Dungeon and Floral Resources,
by Andysaurus

Display resources
by Metz

Potion Bottles,body on spike
by Jannix Qinn

Bone Grinder,
by Zinni

Highland Furniture,
by Exilehunter

Carney tents
by Jagnot

Pillow, Sofa and chairs
by Xiamara

Tree-stump chair,
by Corpec

Helspawn/shardoom for the plasma beam

Hel Bourne; for the Alchemist sink, wall chart, statue,chest, throne, skull, dwemer weapons, etc.

Selected text and poems
by http://www.farlandworld.com/poems.html#talkana
http://www.imperial-library.info/

*The initial textures 02 folder had a weapons icon from "Madcat221" "Ayleid Meteoric Iron Weaponry". I ended up not using it in the esp.

*Textures 02 --file was re-uploaded without the "Madcat221" "Ayleid Meteoric Iron Weaponry" icon. So, if you use his mods you'll want to re-apply the textures from his latest weapon mod to overwrite the old weapon icon texture, if desired."

Deep Appoligies -- If you don't use that weapons mod, the new textures archive will have no impact or bearing on your previous Tel Valus Download.
As I said before this is not my mod please respect the content. Speckled guar gave permission for any one to use this but.