SMTX Khajiit Paws As Ability
mod for Oblivion
by Semtex
Version 0.4
Created with OBSE v18
This plugin adds Khajiit race an special ability - scripted spell, in which case, that Khajiit player's character or khajiit NPC's just not wearing any shoes or boots, adds paws. In the event that your character or any NPC fitted with the shoes, paws disappear from inventory.
Paws are ready for HGEC female body, Roberts Female body and Roberts Male body in two esp - one for RM+HGEC, next for RM+RF.
The paws models are reworked from "Khajiit paws modders resource" from Razorpony http://tesnexus.com/downloads/file.php?id=31373
Change in v 0.4
- Khajiit race is no longer directly affected by the plugin
- standard spells are not affected by the plugin
- change on an existing player's character will take effect shortly after activating the plugin
- changes on Khajiit race NPC become actively after short time
Change in v 0.3
- Khajiit race is no longer directly affected by the plugin
- effect is caused by changes the LpRaceKhajiitNightEye spell to scripted ability type spell
- changed spell adds new ability and duplicated LpRaceKhajiitNightEye2 spell to replace the original spell
- change on an existing player's character is made through "silent quest" in high priority to add ability type spell and duplicated LpRaceKhajiitNightEye2 spell to replace the original spell. Changes will take effect shortly after activating the plugin.
- changes on Khajiit race NPC become actively after loading or reloading cell - ie after some time playing, not immediately
mod for Oblivion
by Semtex
Version 0.4
Created with OBSE v18
This plugin adds Khajiit race an special ability - scripted spell, in which case, that Khajiit player's character or khajiit NPC's just not wearing any shoes or boots, adds paws. In the event that your character or any NPC fitted with the shoes, paws disappear from inventory.
Paws are ready for HGEC female body, Roberts Female body and Roberts Male body in two esp - one for RM+HGEC, next for RM+RF.
The paws models are reworked from "Khajiit paws modders resource" from Razorpony http://tesnexus.com/downloads/file.php?id=31373
Change in v 0.4
- Khajiit race is no longer directly affected by the plugin
- standard spells are not affected by the plugin
- change on an existing player's character will take effect shortly after activating the plugin
- changes on Khajiit race NPC become actively after short time
- Khajiit race is no longer directly affected by the plugin
- effect is caused by changes the LpRaceKhajiitNightEye spell to scripted ability type spell
- changed spell adds new ability and duplicated LpRaceKhajiitNightEye2 spell to replace the original spell
- change on an existing player's character is made through "silent quest" in high priority to add ability type spell and duplicated LpRaceKhajiitNightEye2 spell to replace the original spell. Changes will take effect shortly after activating the plugin.
- changes on Khajiit race NPC become actively after loading or reloading cell - ie after some time playing, not immediately