Oblivion
0 of 0

File information

Last updated

Original upload

Created by

1706582

Uploaded by

firefly101

Virus scan

Safe to use

Tags for this mod

About this mod

This mod adds daedra Attacks in certain parts of Tamriel, also to the main Oblivion Gates for towns and raids inside cities except Imperial City as they are well defended.

Permissions and credits
Mod: Firefly101 Daedra Attacks Mod V1.2
Game: TES IV: Oblivion

Authors: Bethesda, Firefly101

Public Release of 11/3/2012

This mod will activate when you rescue Martin and complete that part of the Main Quest.

This mod does the following:


1. Adds 2 spawn points to the following cities, Anvil, Bravil, Bruma, Chorrol, cheydinhal, Leyawiin, skingrad. 5% chance will - 95% chance will not.
2. Adds Spawn point to Main City Oblivion Gates removed when you destroy the Gate. 50% chance will spawn
3. Adds Random areas where an attack may occur. 5% chance will - 95% chance will not.
4. Added Extra Guards to help with these attacks, they will patrol around the city areas and city oblivion gates.
5. Adjusted the Spawning of creatures for Oblivion Gates so more Daedric soldiers will attack instead of scamps
6. Changed the Main Battle in IC to have more Daedric soldiers, also increased palace guards in area to help.
7. Main Battle to Close Bruma HUGE Gate more Daedric Soldiers added to Spawn, will stop when gate is gone.

This mod shouldnt conflict with any mods that dont directly effect the Oblivion Gates, its a simple mod made to just
add more attacks in Tamriel by the Daedric Lords. it doesnt change anything but those areas. I do suggest a Longer
time instead of 3 days from repawn, 2 weeks or 1 month would be better, as when the Cell respawns more attacks can occur.

Some other mods you may like that I made:

CM Partners 700+ NPC Mod (They are all Companions!)
Firefly101 Mercenary Addon (buy mercs or soldiers all over Tamriel.)
Firefly101 Mythic Dawn Road travellers
Hoarfrost Castle Raids
Dunkerlore Castle Raids