During my work on my mod-projekt \"The camoran City\" I attached Camoran-textures to all Ayleid-meshes.
All in all there are about 234 retextured Meshes in this archive.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Hello there,
I am very pleased that you've decided to download that resource.
The special thing concerning that resource: It is not a replacer. During my work on my mod-projekt "The camoran City" I attached Camoran-textures to all Ayleid-meshes. All in all there are about 234 retextured Meshes in this archive.
Credits :
~ Qarl for his QTP-Camoran textures ~ Bethesda Softworks for the Vanillatileset ~ DarkRuler2500 for this translation
Some things i still have to mention:
~ The Textures in this archive are out of QTP 3. It only has to be installed if you do not use this already. ~ I added a prefix to each nif's name.
Example: arch01 => became now : cparch01
~ Those meshes have to be included in your mod via CS ~ The Resource may be used however you want to if you give me the proper credit
- Visit peecees homepage to be up-to-date about his modding activities.