Oblivion

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Sylar0712

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sylar0712

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About this mod

Fergus is a complex companion mod with lots of dialog lines and voiced by his creator. He has a background and personality and can engage into three different levels of interaction with the player: loyal friendship, boyfriend for a girl or for a boy.

Requirements
Permissions and credits
Mirrors
UPDATE 2021-03-01: I received reports that Toren's version of Fergus isn't available anymore. I don't have the files, so, I can't help anyone looking for those. If you have them and wants to send to me, that would be nice. Due to this, I deleted the mirror and the read me here on Nexus. Thank you all for playing with Fergus.

UPDATE 2020-02-02: Despite not giving support for this mod anymore, I uploaded a version with fixes for the torch and healing since 
Aicide pointed that out. I'm also uploading their shots in case you'd rather fix your own version of Fergus without downloading everything again. 


Name: Companion Fergus
Version: 2.0
Date: 5/10/2011
Recommended: Oblivion Mod Manager, Oblivion Patch 1.2.0.214
Author: Marcos (Sylar0712 or Marek0712)
Download Page at TESNexus
Forum Thread at Bethesda Forums
There are also threads on Emma's Elder Scrolls Forums & Wolflore (Wolflore also has the file)

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If you want to compare Fergus, he was born directly from the womb of mother Neeshka and has as father, Stoker Wolff. Sonia is his grandmother and Vilja is his sister and muse. Other companions mods influenced him, specially Arren, Companion Share and Recruit and Indiana James. I also checked CM Partners, Valtierro, Vincent/Valeria and Saerileth.

He is designed to be a bit versatile, you can use him as your buddy or you can start a romance with him. Check the section "Companion Features" in the read-me to see what he can do.

NEWS ON VERSION 2
=================

I implemented, removed and changed many features in Fergus for Version 2.

Fergus "Start Combat Spell" has a new function. If you use it on a locked chest or door, Fergus will enter sneak mode, approach the chest and open it, IF he has lockpick with him. I studied the scripts in Talkie Toaster's "Companion Share and Recruit", so Fergus behaviour is the same as the one for the thieves in this mod using the same thing. I mean, as limitation, Fergus will never get a bounty for unlocking chests or doors, because of this, Fergus will only open locks with picklocks in his inventory, Skeleton Hand doesn't count. If you're not a thief, take Fergus to Ongar, Luciana, Dar-Jee or Orrin and if he has few lockpicks, he'll ask money to buy some with them. Another important detail is that, some chests and doors makes him act oddly, so, there is a timer in case he messes up and forces him to unlock.

I worked together with amgepo and with the help of cdcooley to implement a script to save Fergus from the jail bug, the one that can kill any companion Follow AI once player is in jail. I hope you guys won't need to reload a previous saved game anymore.

Implemented a "Companion Recognition System", I mean, in Companion Vilja, you can introduce other companions and Vilja may call them by name and all. That's one of my favorite things in Vilja and of course, Fergus should have it too. The system I chose is different, you talk about the companion and Fergus gives you an item to put in this companion's inventory. Drop it in the inventory and voila! Fergus might call them by name and have special things to tell to them. Right now, I added interactivity to Vilja, Neeshka, Arren, Sonia and Rosalind. These are the companion mods that I usually use. There could be more things to be added and I need you, Fergus users, to create a larger library. What are the other companions you have in game? I prefer to focus on the pattern that users have, since there are lots and lots of companions mods avaiable.

Side Note: Fergus can't recognize if the item is in the world, since you can loose them, talk to Fergus again and tell him that the NPC lost a certain item, he'll give you another, and another, and another, you can have 10000 Neeshka's favorite mug if you want.

A new menu in Sneak mod, to give Fergus quick orders.

Skills and attributes are shown via dialogue, instead of a messagebox menu. I did this to open space in Fergus scripts.

Other NPCs in the world may know about Fergus and might talk about him. (Silent voice only)

Follows and wait topics were changed a bit. Both follows will be shown if Fergus is not following you, if he follows you in armor, only the casual one will appear, if he's casual, only to follow in armor will appear. The wait topic only appears while he's following you, and now he'll respond according to what's happening: if he's in amor, he'll wait in armor; if he's casual, he'll wait casual; if he's sneaking, he'll wait in sneak mode and, if he's in the exterior cells of the Market District, he'll laught and wait without armor. After one hour, there are 30% of chance of him having more gold or jewelry in his pockets. Fable2 suggested something similar, to tell him if he can stay without doing anything funny or not, but I chose something simplier and well, he only does it in the Market District and well, he's weak. "Relax here for a while" and "Find some flora" were moved to "Before we continue..." to avoid too much clutter when you start talking to him.

People complained that Fergus died constantly. That's why he has a birthsign that gives him a troll skin (he restores 6 points of health every second), enchances his acrobatics and athletics by 15. Since it looks overpower, he has weakeness to fire 25. It's like a better The Lord bithsign. Yup, now Fergus has a birthsign. Besides that, I still recommend you to give him a bow.


NEWS FOR ROMANCING WITH FERGUS
==============================

Now, the part that Fergus lovers were waiting. I revised and changed how Fergus handles his story and love options. I banned the variables "trust" and "love" that I added to make him more random. Now, to romance with him, you need to follow his story and if you're not interested in romance, don't worry, because he's not going to flirt with you, except if you really want it. The story is now dependant on your Level, so, if you're in level one, you can't listen to his full story, but, if you're level 10, you can do it, as long as he has enough disposition. I just noticed that Neverwinter Nights 1 uses this for the story of the henchmen. Keeping this, if you want to romance Fergus, you'll have three parts of interest: At level four, at the end of the talk, you can show that you're jealous about all the women in his life and by choosing that, he'll stop flirting your other female companions (have you ever noticed Fergus inviting Vilja to swim or drink wine? He had more in mind, I swear). At level five, girls have the first opportunity to catch the boy, at the end of the piece, he'll tell about his last lover and you can ask some things and end up having him as a boyfriend. Yeah, easy that way, kiss him, tell that you love him and he's all yours. Keep reading. If you're a man, and you like male to male interaction, unfortunately it's on level eight that you have the chance to have him as boyfriend, and you need to choose the right topics to open the one at the end. The last oppotunity is at the end of all his story, at level nine, kiss him, tell you love him and voila! If you already told him that, you can say that you like his company.

Crowlotus reported Fergus using messages for boys while you're a girl, there was a problem in the conditions and I hope that was completely fixed. So sorry for that, girls!

NOTE: IF you got stuck in Fergus' romance and you already listened to all his story and upgraded your version, open the console and type "set fcmfergusquest.story to 12". That will make the last piece of his story avaiable again. You must have at least a level 9 character to go through it.

I guess that's all about the new changes.

FAQ:

1- Fergus died, what now?
Open your console, click on him and type "ressurect 1" (without commas). You can also use modded spells and staffs with a ressurecting effect. In case you don't want to ressurect him all the time, try out going to the "How are your skills progressing?" and select "Change Essential Status", so he'll get a crown and will be immortal.

2- Where can I find Fergus?
Finding him can be tricky because having him as a follower is supposed to be a kind of a quest, like, you're adventuring and then you found the man, instead of he was sitting on a PUB waiting for your arrival. His intro is a bit longer than the others. If you need a tip, check around the Golden Road, between Skingrad and Kvatch, near those bandit's camps, like, Ra'sava Camp. I'm not telling that it's Ra'sava Camp, it's just an example, but if you want to check that camp first, suit yourself. He might be in trouble, but he will only accept joining your group after he complete his task in Imperial City (you can choose to escort him or ignore that and talk to him there later).

NEW: Now, you can skip that part, open your console and type "StartQuest FCMFergusSkip" and he'll be teleported to The Foaming Flask.

3- Does he belong to any faction?
He starts been part of the Thieves Guild and he's very loyal to them. You can ask him to join the Mages Guild and Fighters Guild anytime you want as long as you're part of those guilds. If you're into the Dark Brotherhood, Fergus might need time to accept to join and only YOU, as a speaker or listener can make him join. I also added option to join the BlackWood Company, but I didn't have time to see if it's compatible with Lingwei's "The BlackWood Company" mod.

4- I was listening to his story, then he seemed to want to keep on with his story but he talks different things until he says to keep on adventuring. Is it a bug or a design choice?
The extras dialogues that used to create this sensation were moved to his "Any news with you?" topic, together with some greetings.


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KNOWN BUG
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Poor Fergus v2 has a little bug in his health stats. Instead of his full health, it's showing his HandToHand skill. Since it doesn't break the gameplay, I might fix it in the next release, probably, when I add more interactivity with more companions.

History
========
-02/02/2020 - Version 2.1 with fixes for healing and torch
-05/10/2011 - Public release of version 2
-02/16/2011 - Public Release at TESNexus
-02/14/2011 - Version 1
-02/13/2011 - version 0.1 Beta
-02/6/2011 - Beta release on Emma's Elder Scrolls Forums.

UPDATE 2015-01-06: I'm not giving support for this mod and I rarely check the comments page. Thank you all for playing with Fergus.

UPDATE 2013-03-29: I'm not working on this mod at the moment, however, Dustin Flan created an esp with a beautiful cosmetic change for Fergus. The esp replaces the original one and there's no information about bug fixes and so on, so, remember to make a back-up. The download avaiable contains only the esp, you must download the resources at Dustin's blog (there's a link within the mod and this page's mirror). 

UPDATE 2012-10-11: Hey, folks, thanks a lot for all the comments. I'm glad there are people that enjoyed my character. A special thanks to amgepo whom helped a couple of users, I'm a lot grateful! I'm currently playing the game again and once I feel it's allright, I might upload an esp with some fixes. If you need to contact me, try the PM service of TESNEXUS, or Emma's Forums or my e-mail.