Oblivion

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tda

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the_devils_avarcardo

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About this mod

Tda\'s Pyramid Head Mod v1.2 -------------------------------------- DISCLAIMER: Silent Hill and Pyramid Head are ©KONAMI JAPAN. In no way, shape, or form do i intend to use this mod or its contents to gain a profit from KONAMI copyrighted material. If you wish to use any part of this mod for any other purpose, please CONTACT me first to gain

Permissions and credits
Tda's Pyramid Head Mod v1.2

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DISCLAIMER: Silent Hill and Pyramid Head are ©KONAMI JAPAN. In no way, shape, or form do i intend to use this mod or its contents to gain a profit from KONAMI copyrighted material. If you wish to use any part of this mod for any other purpose, please CONTACT me first to gain permission.


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Author: Thomas "tda" Bramall

If you need to contact me by any means, the private messaging system on TES's official forums is the way to do it.
http://www.elderscrolls.com/forums/index.php - Username "tda".


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Description:

This mod adds armour and clothing that lets you assume the role of the iconic Pyramid Head, of Silent Hill 2 fame. Of course, you don't get this sert of armour and weapons for free.

Rumor has it that a house on the coast to the east of anvil was abandoned recently. Maybe you should start your search there?


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Changelog:

v1.2-
Removed ©Konami music files because of a conflict with the rules on the Official Elder Scrolls Forum. Thus, reduced filesize by over 60%. Original music from the game will now play in the lower levels, no more silence.

Fixed the issue with the custom pyramid head models not showing up for females.

Fixed pathing issues within the house and all lower levels.

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v1.1-
Fixed missing texture issue in zip file.

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V1.0-
Initial Release.


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INSTALLATION:

This .ZIP contains all the files you need, with the directory structure already recreated. All you need to do to install is copy the "data" folder to the main directory where you installed Oblivion- for example "c:\Program Files\Bethesda Softworks\Oblivion\".

Upon launching the game, click "Data Files". Check the X next to tda_PHModv1.0 and you're set. It really is as simple as that.

Now hit play, head to anvil and go house hunting. As i've said before, you don't get everything handed to you on a platter with this mod.


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Note:
If you find ANY flaws with the way this mod plays, or any bugs in the progression, please email me at "[email protected]". Any emails not related to this subject will be ignored, for other matters please PM my forum account, as noted at the beginning of this readme.


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Troubleshooting:

Q: I can't find the house, where is it??? Does it even exist?
A: Follow the coast east of Anvil, you'll find it.

Q: I can't find anything to do in the house, this is too hard!
A: Take your time and look around, everything you need to get your armour is right there in that house. It's not obvious, however, and for good reason.

Q: I get ridiculous amounts of lag in the lower sections of the house, why?
A: It's because of a constantly looping script to stop background music from playing over my own. Unfortunately there's no workaround at the moment, but in the future i may release an ESP that removes the scripts and the music alterations to fix this if it occurs.