Oblivion

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Created by

Thomas Kaira

Uploaded by

Thomas Kaira

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About this mod

Fake dynamic Distant LOD for various mods in the game.

Requirements
Permissions and credits
Description
===========
These packages are designed to work around a limitation in the game engine. Proper usage allows you to experience semi-dynamically changing Distant LOD visuals at the touch of a button.

General Details
===============
The idea was born with a small fixer set of plugins designed to defeat a bug in Kvatch Rebuilt. Once that had been released, I started thinking "maybe some other mods might benefit from such a treatment?" Thus, I have now started a full-blown project: LOD Togglers for Mods.

How do these plugins work? They move a few things around for the mods they cover so to only display specific portions of the available Distant LOD based on your progress in the mod. Essentially, they are faking dynamically changing distant visuals.

This circumnavigates an engine limitation and allows for the users to alter their Distant LOD for specific mods quickly and easily. Just load up the plugins into TES4LODGen and let it re-process your D-LOD.

The idea was also born from the need to work around a bug in the game's DistantLOD system: modifying the individual .LOD files after TES4LODGEn was run can cause problems, namely the game failing to load the DistantLOD for the cells the player is currently occupying. Using these eliminates that bug as the idea behind this mod is not to re-distribute pre-generated LOD files (thus risking the previous bug from occurring) but allowing TES4LODGen to do all the work.

Why, you might ask? Because the .LOD files TES4LODGen spits out are load order dependant. It is not a good idea alter those files once they have been generated for that very reason. Allowing TES4LODGen to generate the needed LOD data from an ESP (instead of dropping in pre-generated .LOD files) preserves the integrity of the DistantLOD folder, and thus minimizes bugs.

Usage
=======

-Place precisely ONE plugin from each LOD toggler you wish to use into your mod list and adjust the load order so they load DEAD LAST.

-Run TES4LODGen

-Remove the plugin from your load order when TES4LODGen finishes. DO NOT LOAD THEM INTO YOUR GAME!!! These ESPs are not intended to ever be used within the game and WILL break things if you do. I repeat, REMOVE these plugins from your load order before starting the game.

Frostcrag Reborn Details
========================

-Toggles between the basic spire with only the original DLC Frostcrag visuals and the new hanging village, and the full spire with all the extensions and the dragon statue.

-This includes the spire visuals for the closed city cells. Using this plugin will give you DistantLOD for Frostcrag Spire in Bruma, Cheydinhal, and the IC Market, Elven Gardens, and Prison districts.

-A couple of the struts beneath the mountain that were not previously VWD have been made so.

Kvatch Rebuilt Details
======================

-Allows you to toggle the walls so that they are either burnt or restored. This will also affect what buildings you see in the city if using that particular portion of RAEVWD.

-These plugins will fix both the walls in the Tamriel worldspace AND the walls in every Kvatch closed city worldspace.

-RECOMMENDATION: The burnt walls are replaced with the restored walls at stage 3 of the KR questline. I would suggest updating the DistantLOD for the walls then to prevent jarring transitions from occurring.

Reclaiming Sancre Tor Details
=============================

-Normally, the distant visuals for the Sancre Tor area will either be a bunch of trees (vanilla) or an intermingled bunch of fort ruins (RAEVWD). Reclaiming Sancre Tor changes this by adding a full new city in place of the ruins.

-RST Provides models for the wall LOD for the new city in its archives, but due to the fact that LOD files are load order dependent, no pre-generated LOD for the Tamriel worldspace was provided to prevent issues.

-This plugin removes the disabled flag on the walls and deletes all the fort ruins and trees inside them so that you can view Sancre Tor from long distances after restoration.

-If generating LOD before RST activates, just leave the plugin out and you will get the correct LOD for Sancre Tor's ruins.

-You will be notified when RST begins. It is recommended to re-generate LOD with the toggler plugin then. Once you do so, your distant LOD will match up with the changes made by Reclaiming Sancre Tor.


Incompatibility
===============
None whatsoever, seeing as you are never supposed to load these plugins into the game anyway.


Known Issues or Bugs
====================
The restored version of Kvatch's walls will look like they are floating from certain angles. This is due to flaws inherent in the way this game handles the DistantLOD visuals. This cannot, and will not, be fixed, so don't waste time asking about it.


History
=======

2011/22/10 - Reclaiming Sancre Tor Toggler added

2011/12/06 - Kvatch Rebuilt Toggler Version 1.2

- Will now toggle the trees outside the city, as well.

2011/11/04 - Frostcrag Reborn Toggler Version 1.0

- Initial release.

2011/26/03 - Kvatch Rebuilt Toggler Version 1.1

- Removed a couple pieces of restored wall that I missed in the burnt version plugin.

- Buildings removed in the burnt version for RAEVWD City Architecture and/or Wilderness Architecture users as it doesn't make sense for them to exist at that time.

2011/22/03 - Kvatch Rebuilt Toggler Version 1.0

- Initial release.

Contact
=======
You can contact my via PM either on the Nexus or on the Official Oblivion forums. I am more likely to respond
to the latter.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus so swiftly after TESSource/TESDB went down, and continuing to improve on it.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the Kvatch Rebuilt Team for restoring Kvatch to its former glory.
Thanks to indefiance for his incredible overhaul of Frostcrag Spire.
Thanks to DarkRider for Reclaiming Sancre Tor


Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/
TES4LODGen - http://www.tesnexus.com/downloads/file.php?id=15781


Links to Required MODs
======================
Kvatch Rebuilt: http://www.tesnexus.com/downloads/file.php?id=15412
Frostcrag Reborn: http://www.tesnexus.com/downloads/file.php?id=9769
TES4LODGen - http://www.tesnexus.com/downloads/file.php?id=15781


Licensing/Legal
===============
No resources or mod components are redistributed with these plugins, and they require their respective mods be downloaded and installed in order to function properly. If you don't have or don't want to use a particular mod, you can't use the respective toggle plugins, period. You will also need TES4LODGen, too.
If you wish to mirror or re-upload this file or its contents elsewhere, YOU MUST CONTACT ME. All images, documents, and descriptions provided on
the mod page or within the file itself are subject to standard DMCA copyright laws.
Short version: If you host content that is a part of this mod on your website (including but not limited to files, images, descriptions, and
documents) without obtaining my permission, you will be subject to a DMCA takedown notice.