Oblivion
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Maigrets

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MOD NAME:
Maigrets - Satu Ra - Lord of Beasts

AUTHOR:
Maigrets

VERSION:
Final

DESCRIPTION:
This mod adds a regal companion called Satu Ra. He is a Lord among beasts and revered by the Khajiit. They believe he is descended from the Pahmar, a mighty armoured cat seldom seen in these turbulent times. S'thasa the Inn Keeper at the Borderwatch settlement has sent an invitation to come and see this creature and perhaps be granted an audience. All the information required is in the quest updates and the initial note which is added to your inventory. The NPC's at Borderwatch are not directly involved except for the background info in the note.

Satu Ra is Essential and levels with the player. He also has his own healing Ability which I have reduced for realism from previous versions. It is probably still overpowered for a vanilla game, but when using overhauls like I do, he will be knocked down in combat.

This and all of my companion mods use the simple Follow and Stay commands by activation. They do what they have to do without any intervention by me.

Resist Poison 75% and Resist magicka 50% added. The reason for this is I've been finding certain poisons and some enchantments in some mods cause lasting damaging effects to companions and since he is essential they can become permanent, so this should help.

Unlike my other companions there is an item that will give you the summon spell. It's attached to the quest data and the note and I don't feel like changing the quest just for that detail. Make sure to read the initial note so you can find the item. It shouldn't be too difficult.

I'm not great at quests so this is basic.

Satu Ra will sneak when the player does. Obviously he won't crouch and sneak, but I have tested this extensively and it works well. If you are sneaking you can get right up to an enemy, depending on your skill, before Satu Ra will react, and only when you are detected. Then, he will attack your enemy. NOTE this relies entirely on YOUR sneak skill so if you are detected or come out of sneak mode he will go into combat mode as long as there are live enemies around of course.

He won't be getting chameleon in sneak mode. I don't think it's necessary.

You can change his name if you want in the CS or open the console in game, click on him and type -
setactorfullname "New Name" - The name must be in quotes if more than one word. Close the console and save. However, his name will remain the same in on screen messages and his Summon Spell. That can only be changed in his script.

REQUIREMENTS:
I have Shivering Isles installed but no assets from SI were used.
Oblivion must be patched to 1.2 however as I used this version of the CS to create my mod.

INSTALL:
Extract the 7Zip file to a temporary directory for best results. Move the meshes and texture folders plus the esp to your data folder. Check the esp in your data files menu or use your desired method eg OBMM and start your game.

The Quest will start when you load the game. Preferably enable the mod after exiting the sewers if making a new character. Otherwise it can be used with an ongoing game. There will be only two quest updates. The second occurs when you find an item.

UNINSTALL:
Remove the esp, meshes and textures from your Data folder. Your saves won't be affected. Just answer yes to the message regarding missing content next time you start your game.

COMPATIBILITY AND KNOWN ISSUES:
There should be no incompatibility with any other mods as far as I am aware. Satu Ra is in a quest location, but no NPC's or anything else regarding that quest have been affected.

CREDITS and THANKS TO:
Alienslof for the meshes and textures. Also for some helpful advice.
The Lore Creatures Team, specifically:
Cryo_ (model edits / armor textures), Grimdeath (creature textures) for the original Pahmar.
Bethesda for creating Oblivion and the CS in the first place for us to use.
The CS Wiki and Bethsoft CS forum for various useful bits of information.

CONTACT INFORMATION:
My forum:
http://survivalinstinct.forumotion.com/

NOTE: Registration is required.

Email: [email protected]

PM here at Tesnexus except for tutorial support.  See below.

My Simple Creature Companion Tutorial can be found here:
http://survivalinstinct.forumotion.com/t24-my-simple-creature-companion-tutorial-for-t-e-s-oblivion

Supported only at the forum link above.  Sorry, registration is necessary to post.
Tutorial versions at other sites are not supported by me and are not up to date.

PERMISSIONS:
This mod must not be uploaded anywhere else for any reason whatsoever. No alterations except for personal use are permitted.

Translations are fine as long as I'm contacted first. Most of my companions have already been translated to other languages. I'd just like to know about it beforehand.

The resource files in this mod are not to be used without permission from Alienslof.