Oblivion

About this mod

Adds a new dungeon and eventual player home northeast of Dive Rock.

Permissions and credits
Changelogs
Name: Mafreseli Dungeon and Player Home
Version: 2.0
Date: 8/14/2011
Category: Buildings
Requirements: Oblivion Patch 1.2.0.416, Shivering Isles, Oblivion Script Extender (OBSE), Borders Disabled
Author(s): AurianaValoria1
Source: TESNexus

Description
===========
In answer to David Brasher's call for more dungeons, I give you Mafreseli!

This mod adds a massive dungeon, and eventual player home, to the mountains north of Dive Rock.

**THIS MOD REQUIRES OBSE TO WORK!**
**THIS MOD REQUIRES SHIVERING ISLES!**
**THIS MOD REQUIRES BORDERS TO BE DISABLED!**
**THIS MOD MAY CAUSE A FRAMERATE HIT ON LOWER END PCs!**
**THIS MOD IS NOT RECOMMENDED FOR CHARACTERS BELOW LEVEL 25!**


Details
=======
The Arcane University recently dispatched a team of scholars and excavators to an Ayleid site far to the north...and they have not been heard from since. It is up to you to discover what fate befell these archaeologists.

Mafreseli, or "The Halls of Frost" in the Ayleid tongue, is a dungeon full of traps and treasure. However, none of the enemies or containers respawn, so when it is cleared out, it is yours to keep. This place is filled with secrets, so search well!

The enemies here are NOT leveled, the highest one being level 40. Even with a high-level character, be sure to equip yourself with adequate potions and scrolls.

Mafreseli includes:
1) A bed with room for a companion.
2) A healing altar similar to the Altar of the Nine.
3) A teleportation spell to return whenever desired.
4) Enchanting and Spellmaking altars.
5) New enchanted armor and weapons. Only one set of armor (worn by two NPCs) requires Roberts Male Body and/or HGEC to work. The other sets cover from head to toe, and may be worn by any body type.
6) New items, including special Varla and Welkynd Stones and priceless Ayleid statues.
7) New, very bright torches, called "Mafre Latta."
8) Many nonrespawning storage containers.

A map marker for Mafreseli will appear on your map when you launch the game. You will need to travel to Dive Rock first, though, as you have not "found" the place yet.

*I highly recommend visiting Mafreseli at night sometime. :) *

*Please post your screenies of your characters at Mafreseli! It would tickle me pink to see them there! :D *

Install
=======
1. Extract the files to a temporary location, such as the desktop.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

These files would be:

Oblivion\Data\Meshes\AuriV1\Mafreseli
Oblivion\Data\Textures\AuriV1\Mafreseli
Oblivion\Data\Textures\Menus\Icons\AuriV1\Mafreseli


Incompatibility
===============
None that I know of. This mod will be incompatible with anything that alters the landscape far north/northeast of Dive Rock.

Known Issues or Bugs
====================
The shield currently uses the vanilla elven shield ground mesh. I'll fix this when I can.

History
=======
1.0, 2011/08/14 - Initial release.
Weapon reaches have been adjusted to correct values.
2.0, 2011/12/18 - 2.0 Update - adds furniture, fixes bed, new trap textures.

Contact
=======
You can contact me by PM or by leaving a comment.

Credits
=======
Thanks to jgreybear for his Ayleid Royals Resource and Ayleid Building Blocks Resource, and for providing support in the making of this mod.
http://www.tesnexus.com/downloads/file.php?id=38865
http://www.tesnexus.com/downloads/file.php?id=38868
Thanks to jojjo for the female Silverlight Set and Alienslof for the male version.
Thanks to Waalx for the Conan Father Sword.
Thanks to Nateneurotic for the MapleBow and CrowsEdge Axe from Natures_Arsenal.
Thanks to Hell_Borne for Hel_Bornes_Ayleid_Architecture_Resources-34814
Thanks to David Whitefang for his pool resource.
http://www.tesnexus.com/downloads/file.php?id=18848
Thanks to fg109 for the scripting used in this mod.
Thanks to David Brasher for inspiring me to make this dungeon.
Thanks to the UESP for providing Ayleid translations, without which this mod would be much less interesting.
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players, and for such an awesome community! :)
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Paint.NET - http://www.tesnexus.com/downloads/file.php?id=11909
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
NO part of this mod may be used in any other mod for ANY REASON!
This mod MAY NOT BE REDISTRIBUTED TO ANY OTHER SITE UNDER ANY CIRCUMSTANCES!
This stands regardless of whether or not you can contact me.