Oblivion

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Created by

billandkit

Uploaded by

billandkit

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About this mod

Allows you to dynamically modify creature damage.

Permissions and credits
Creature Damage Control
billandkit
10/1/2011

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INTRODUCTION
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This mod allows you to control creature damage on the fly. I created this to go along with mods that increase weapon damage such as Deadly Reflex so that it keeps creature damage in synch with increased weapon damage without having to edit every creature in the TESCS. This makes battles fast and dangerous.

You can modify all creature's base attack damage. This mod will affect all creatures including those from other mods such as MMM. This mod only affects creature damage.

In addition you can add damage to creatures who use melee weapons so that their weapon damage is not less than their normal attack damage without weapons. So for example a minotaur that hits for 30 with his fists and 20 with just his weapon will now hit you for 50 on each hit if you choose. This can make creatures very powerfull if they use weapons. Examples: minotaurs/ogres/trolls.

You can configure the range of creatures who use this as well as the damage amount added.

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Ini Settings
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CreatureDamageMultiplier: This is the multiplier to increase unarmed creature damage by. Set this to 1 to not modify creature damage. A 1 value will lower it.

CreatureDamageBonusDamageForWeaponsStrThreshold: This is the threshold value to trigger weapon damage modification. If a creature's strength is above this value and it is equipped with a melee weapon the creature's damage without a weapon will be added to the weapon damage. So a creature weapon hit will include the weapon damage and a percentage of the damage they would inflict if they used just their fists/claws. Set this to 0 to disable this feature. **** This calculation occurs after the CreatureDamageMultiplier is applied.

CreatureDamageBonusDamageForWeaponsPercent: This controls percentage of creature's modified fists/claws damage that you want added to the weapon's damage. If CreatureDamageBonusDamageForWeaponsStrThreshold is disabled this setting has no effect.

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Changes
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Version 1.1:
- Removed need to use tokens and additional meshes.

Version 1.0:
- Initial Version


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Requirements
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- Requires Oblivion (SI not required)
- Requires OBSE Version 20 http://obse.silverlock.org/

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Installation
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- unzip to your oblivion data directory
- activate the BAKCreatureDamageControl.esp
- make any changes you desire to the ini file

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Uninstallation
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- remove the BAKCreatureDamageControl.esp (creatures will revert back to their editor set damage values on the next game load).

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CONFLICTS
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- Any mod that uses attack bonus and handtohand actor values on creatures will conflict with this mod.

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Credits
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- The OBSE crew for the giving this game so much more
- Bethesda for the game itself