Oblivion

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Created by

Munch Universe-CLShade-Setsuna515 and the CB Team

Uploaded by

Munch Universe

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About this mod

Craftybits V08 BETA
Comprehensive, hands-on crafting for Oblivion. Includes smithing, tailoring, cooking, woodworking, bowmaking, weapon and armor repair, brewing, beekeeping, mining, rock prospecting, primitive crafting, skinning, canoe construction and use, clay and pottery, fish trapping, trapping and lute play

Requirements
Permissions and credits
Changelogs
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Craftybits v0.8 Beta
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Originally Uploaded: March 4, 2012
Last Update: April 08, 2023 to 0.820.3
Last Page Update: April 08, 2023 bowl fixes

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Introduction
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Welcome to Oblivion, Craftybits style.

Craftybits is a hands-on crafting mod. Basically, instead of making everything through a series of menus, CraftyBits lets you physically place the items in front of you, and turn them into something else before your eyes.

CB includes a reference guide explaining everything you need to know to get things done. It must be downloaded separately due to its size and format. There is also a list of foods and what ingredients they need, available as spreadsheet table so you can sort it as you wish.

Please be sure to read the manual, since not everything is intuitive, though we've done our best. Since it is close to 100 pages, you may find it easiest to download the reference guide onto a second computer or mobile device so you can access it while your main computer is running Oblivion. Much of it consists of tables laying out the components needed to create the various items you can create with CB.

See https://www.nexusmods.com/oblivion/videos/1675 for a demonstration of CB in action.

New in 0.820.3:
Fixes to the bowl recipes that affected cream and salt.

New in 0.820.0:
Assorted bug fixes, some of which appear to have been severe but remained unreported for some time. If you downloaded a 0.810 version and struggled with it, try this one, it should be much better. Please report any bugs you run across. All known bugs have been fixed, with the exception of the unreliability of CB Agriculture. In particular bee keeping has received a major update and smithing should work smoothly now.

Thanks to the suggestion of KRC71 and SoraGreenhart, there is a new file in the Optional Files section which lists all the cooking recipes found in Craftybits. This list has been carefully checked with respect to the scripts, so if there is a conflict between it and the list in the ref guide, the new list is going to be correct. If you find any such discrepancies, please let us know so we can fix it. Note that the dishes now get a code so if one is used as the raw material in another recipe, you now see the code and know where it comes from. Anything without a code is a raw material which can be acquired in some manner.

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Requirements
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  • The latest patch for Oblivion (v1.2.0416)
  • OBSE 20 or later (essential, CB won't work without it)
    get it here: http://obse.silverlock.org


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Files
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  • Craftybits Core
    contains CLS-Craftybits.esm, CLS-Craftybits.esp, CLS-Craftybits.bsa and all the other resources you needrequired for all usersUse the Omod version if you can use OBMM, otherwise a version is provided for manual install. Use only one.
  • Craftybits Glues
    contains CB-Cobl_Glue, CB-VVA_Glue, CB-Cobl-FFRT_Glue, CB-FF Real Thirst Guild Hall, CB-OOOBucks_Glueonly use what you need to link CB to the corresponding mod(s)activation of glues which lack the corresponding master usually leads to an instant crash so it is vital you only activate what you need
  • Craftybits Reference Guide
    A guide explaining how to do everything in CB. This is an essential component. We have done our best to make procedures logical, realistic and intuitive, but many are too complex to be guessed. In most cases your only chance to do something right is to look up the procedure in the guide. If possible, download onto a second device for use while you are playing. Alternatively print out selected pages for reference during play. Also includes critical troubleshooting information.
  • Craftybits Add-ons
  • CLShade's Crafting Guild Alt Start can be found here: http://www.nexusmods.com/oblivion/mods/41786
  • Munch Universe's Imperial Dungeon Addons can be found here: http://www.nexusmods.com/oblivion/mods/41775
  • Magnavus' Houses-CB can be found here: http://www.nexusmods.com/oblivion/mods/41895


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Installation
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To install, extract the contents of the mod to your Data folder, selecting the add-ons and glue mods of your choice (Program Files/Bethesda Softworks/Oblivion).

Things that come with the mod:
  • Meshes, textures and sounds.
  • CLS-Craftybits.esm (required)
  • CLS-Craftybits.esp (required)

To uninstall, just delete any of the files you added above.

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Use with Other Mods
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CB is designed to cooperate with a few of the more prominent mods. For optimal integration, use the following "glue" mods, which glue CB to one of the other mods.
  • CB-Cobl.esp (glue mod that adds Craftybits foods to the COBL dinnerplate)
  • CB-VVA Glue.esp (glue mod for Vim and Vigor Advanced that gives players more methods of gathering water. Please see the specific readme for that mod for details.)
  • CB-FF Real Thirst Glue (glue mod for use with the Cobl version of FFRT)
  • CB-FF Real Thirst Guild Hall (adds two potable wells to the CB Guild Hall)
  • CB-OOO_BuckGlue.esp (needed to allow CB to overwrite OOO to allow bucks to have billets)

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Expanding Smithing for Use with Other Mods
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CB contains an, expandable smithing system. Currently you can make any weapons or armor in the basic "vanilla" version of Oblivion. The system has been designed by CLShade to be expandable to include any weapons or armor from any mod with a little customization. It is perhaps too complicated for beginning users but should be usable for even inexperienced modders. You must be able to edit a few scripts but the scheme is clearly laid out and only requires changing the constants in a template script, thus scripting skills are not really necessary. We will be happy to cooperate with anyone interested in creating the necessary glue mod between CB and any other mod.

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Load Order
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Use BOSS. If you cannot or choose not to, here is a rough idea of correct positioning:
  • CB-Cobl Glue.esp
  • CB-VVA Glue.esp
  • CB-Cobl-VVA Glue.esp
    (COBL or VVA Craftybits glue mods)....your other mods....
  • Craftybits.esp
    ....your other mods & Bash patch....
  • CB-OOO_BuckGlue.esp (probably needs to be after the Bash patch to overwrite it for this one item)

So basically, it's advised to put your COBL and VVA related glue mods as early as possible, but the Craftybits.esp as late as possible.

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Bug Reports and Help
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While we have made a major effort to improve the reliability of CB, the mod is so large not all aspects could be tested sufficiently. In addition it is impossible to predict which other mods may cause conflicts, though the number of known conflicts is small. Deadly Reflex 5 and mods which add a large number of quick keys are incompatible with CB. CB needs at least one key for itself, ideally two.

Please post bug reports here. CB Agriculture is known to have problems but everything else should be working properly. If you find something which is repeatedly failing please let us know.

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Conditions of Use
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We ask that novel parts of Craftybits are not used in other mods without permission. Use of CB as a whole as a building block for further changes, along the lines of Cobl, are welcome, since they will necessarily mention and credit CB.

Please contact us here by PM if you have an idea and would like to request permission to use parts of CB. Feel free to contact us with add-on ideas.