Oblivion
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fireboytroy

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fireboytroy

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About this mod

Makes Vanilla Heads glossy

Requirements
Permissions and credits
Changelogs
Description:
Many people are having problems with using gloss max in that after applying it, they have glossy bodies, but not heads. This mod fixes that and makes the vanilla head meshes glossable.

Requirements:
an HGEC or other compatible body replacer (in order to add body meshes with the "Skin Property")
an HGEC or other compatible clothes or armor replacer (adds meshes with skin property)
GlossMax http://oblivion.nexusmods.com/mods/41213
Everything http://oblivion.nexusmods.com/mods/41223 (requirement for glossmax)
Any skin texture/face texture pack with an alpha channel included (might I suggest this http://oblivion.nexusmods.com/mods/20022)

Installation:
Using Oblivion Mod Manager, create a new mod and add the archive.

or Manually extract the meshes folder from the archive to your oblivion folder and set up the archive invalidation however you normally do.

Technical Data:
All that I've done is extract the head and ear meshes from the oblivion.bsa file, convert the material to be of type "skin" instead of "default #" so that Gloss Max will find the part it modifies, and glossed them up to 100%. If you have another preference for the amount of gloss, you can now run them through glossmax using its instructions. and it will automatically be able to find the head meshes.

Note: this does not effect any other head meshes from beauty packs or custom races such as Head 06, but most beauty packs don't actually replace the headmeshes anyway, so much as add a bunch of new eye and hair meshes, so it should still work with those.

This is my first mod, and I'm willing to take input and implement suggestions, but keep in mind I don't always have a lot of time to get to them right away. I freely give permission to others to use/modify these files for their own mods, even without credit, as I didn't really do much to begin with.

Changes:
1.1 fixed wood elf ears to be glossy now as well.