Oblivion

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mhahn123

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mhahn123

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About this mod

A master resource package that is used for a series of farm, settlement, and village mods.

Requirements
Permissions and credits
Donations
So the time has come to close up shop. I have migrated all of the files from this page over to their new home. This page will stay up since I don't have control to do otherwise. I just won't be adding anything more to it. The files here have been archived and comment thread locked. In any case, this package will very soon be out of date and replaced with a new version.

The current files (and all future updates) can be found Here.





      Welcome to Settlements of Cyrodiil


Settlements of Cyrodiil first began as an effort to rescue some very nice farm and village mods that had
gone to the wayside. Victims to un-patched conflicts, or simply abandoned by the original authors. Over
time, the project has evolved from those humble beginnings into a full scale series in it's own right.

Settlements of Cyrodiil is a series of modular releases which all utilize the same resource package. I felt
this was the best approach for implementing future upgrades, and giving the mod users freedom of choice.
You don't have to use all of the plugins if you don't like one or more. 

The main focus revolves around farming settlements. And we have quite a variety available, with plans 
to add in the near future. As a resource, SOC contains a very comprehensive list of community made items.
Which can be used to make any modded settlement stand out. Indeed, I do encourage modders to build. So
long as you refrain from using items explicit to my settlements such as road and shop signs.

The upcoming v1.4 release contains a number of upgrades. Including an entire lineup of vanilla themed farm
house and lowerclass house variants. Awnings, porch steps, stables, wells, new crops and ingredients, bug
fixes for many community resources, and the list goes on         


Released Mods
==================

Oranstad Township

Adds a farming village on the Gold Road road due East of Skingrad. Oranstad is a completed
version of the beta release by Spectic. Features a unique mixture of Chorrol, farmhouse, and
lower class architecture with vanilla and custom Skingrad textures. Oranstad is nestled in a
woodland setting next to a pond and stream. Contains farming, livestock, a blacksmith shop,
alchemy shop, and bookstore. There are 22 NPCs with detailed daily schedules who socialize,
work, buy and sell items, and some are trainers as well. They raise a variety of crops and have
a few cattle which produce meat and milk.


Legion Outposts

A pair of Legion outposts and working farms which were originally created by Poolacemail.
The outposts have been relocated and given a new look. They are now merged into a single file,
internal glitches ironed out, new resources added. The new locations are a little more strategic,
placing the outposts on the far southeastern and southwestern banks of the Niben River below
Leyawiin. This location helps to guard entry to Cyodiil's southern borders. And ties in nicely with
elements from other mods. NPCs patrol their respective outpost areas and work the fields. Some
features include custom armor, crops, and services for weary travelers.


Clearwater Farms

Located on the main road due east of Chorrol. Nothing over the top here, just a simple collection
of farmsteads beside a clear woodland pond. You will find various crops, an ironwood nut orchard,
some livestock, and fish in the nearby pond. There is a vendor stand where the farmers goods are
sold to passerby, and a free bedroll in the goat pen.


Silverfish Falls

The fifth and final settlement from Poolacemail. Formerly Lakeview Village. This one used the
same real estate as Shezrie's Lakewood Village and conflicted with UL Aspen Wood. It was
relocated to the waterfall pond at the head of Silverfish River valley. Features mixed Cheydinal
and farmhouse architecture, crops, livestock, and fish in the pond. Services include a blacksmith
with custom gear for sale, and an Inn.


Regional Farms and Inns

The goal of this mod was to overhaul the existing Farms and Inns in the game. Giving each a
re-texture using regional vanilla materials. Only the buildings themselves are touched to help
minimize conflicts, since many modders have taken aim at vanilla settlements.


White Rose Farm

Formerly White Rose River Farm by Poolacemail. A farming settlement which suffered badly
from conflicts with several larger, more popular mods (The Lost Spires, Shezries Towns,
MTC Expanded Villages). Due to the scope of the conflicts, a patch for any one of these
would have required relocation anyway. Village has been relocated to north bank of the
White Rose River eliminating all conflicts.


Wickmere Farm

Also originally by Poolacemail. Also suffered from conflicts with other village mods.
A mid sized farming community located on the southeast corner of Lake Rumare. Has been
moved just enough to eliminate conflicts, and will have some additional changes to help
it blend in to the surroundings a little better.


Translations
==============

Sita has provided translations for all of the released mods on the French mod site Confrerie
Des Traducteurs.fr which can be found here:

Resource Pack
Oranstad Township
Legion Outposts
Clearwater Farms
Silverfish Falls
Regional Farms and Inns
White Rose Farm
Wickmere Farm


Planned Releases 
===================

Villages II 

An unfinished settlement pack created by Martin B. Was to be the twin for the "Villages" mod
but ended up being abandoned. Features two fully functional villages and one destroyed. First
village is located on the road to Cheydinhal, second at the headwaters of Panther River, and
destroyed one is somewhere in Bruma mountains.  

 
Fisherman's Point

Formerly Fisherman's Rock Beta by Clintmich. Located just south and east of Imperial City. On
the Red Ring Road. A village settlement using Chorrol style architecture with an open air market.
Unfortunately never got past initial design stage, was abandoned by author and never completed.


Drakelowe

Now being reconsidered. Given the recent announcement for a new Unique Landscapes mod
covering the entire Corbolo River. I'm archiving this to wait and see what happens.  


Kvatch Lowlands

My thoughts are to develop some of the barren land area to the north, east, possibly west of
Kvatch Mesa. Farming settlements with a look that ties in with both vanilla Kvatch and Kvatch
Rebuilt if you have that installed. For now I have put together all of the architecture that is to be
used for this purpose. It is included in the as yet unreleased resource pack update. Will post more
on this as the plan becomes more clear.


OBMM Install
=================

1. Launch OBMM and click "create"
2. Click "Add Archive"
3. Select "Settlements of Cyrodiil.7z" and click "open"
4. Wait while it all loads, it may take a few moments
5. When asked to import conversion data click "yes"
6. Click "create omod"
7. It will take a few moments to finish compressing, once it says "omod created successfully",
    click "ok". Then click on "Settlements of Cyrodiil Resource Pack" in OBMM and activate.


Credits
=========

Please see the included documents which contain a detailed list of credits. It's a bit much to post
everything here on the description page.

If I have missed anyone it was not intentional. I made every effort to keep notes on where things were
borrowed from.If you recognize something that I haven't credited here, tell me and it will be corrected.
If there is something used without permissions, it was not intentional. I will remove anything that an
author does not wish to share. I have researched every piece used in this package and given credits to
the best of my knowledge.


Legal Stuff
==============

Please do not upload these files to any other sites without my express consent. This package may be
considered a modder resource if, and only if, your mod uses it as a master requirement.

There are many items which were donated for exclusive use. A number of things are newly created by
myself. Everything borrowed has been altered and improved upon in some way. For these reasons, I
must insist on keeping the package intact.

If you truly have a need for only a few items, please contact me via PM to discuss.