Oblivion

File information

Last updated

Original upload

Created by

Uploaded by

Aelius28

Virus scan

Safe to use

Tags for this mod

About this mod

I always wondered why Bethesda made all the creatures level up with the character. I always wished there was a mod that only changed the creature scaling, and nothing else. Well, I found this mod in the Wiki, and it solves the above problems for me, I thought it might for somebody else too. You\'re probably thinking: \"Why are you releasing

Permissions and credits
Mirrors
I always wondered why Bethesda made all the creatures level up with the character. I always wished there was a mod that only changed the creature scaling, and nothing else. Well, I found this mod in the Wiki, and it solves the above problems for me, I thought it might for somebody else too.

You're probably thinking: "Why are you releasing this mod? Francesco's already change the creature levels.... Yes it does, however, I always thought Francesco's changed so much things, and it was so difficult to figure out what to do with the files and stuff. And I realize Francesco's is modular, but the mod itself is very complicated, and it's hard to understand the readme.

Before you read on, read this carefully: This is not my mod. This is copied from a mod at the Mod Wiki. This mod was made months ago by Iyachtu, and unfortunately it was only hosted at FileFront, so those who frequent TESSource or Planetelderscrolls wouldn't have the opportunity to even get this mod. I take 0 credit for this mod, all I did was simply host it at TESSource, and change/add a few things to the Readme. The author's name is Iyachtu. Much thanks to Iyachtu, for making this wonderful mod that clears up the inane level scaling.

Note: I edited some of the readme info to further clarify some things, and edited some spelling errors
QUOTE
What this mod does

* Provides static levels for unique NPCs (NPC's that have specific names, such as Thoronir) who populate the towns and outposts in the game.
* Provides level caps for generic NPCs (NPC's with no specific name, such as "Bandit") and Monsters (Goblins, Ogres etc) at appropriate levels (Bandits, for example stop scaling at around level 18). This is to provide with a longer more satisfing gaming experience where things don't get too easy to fast, and yet still give you eventual satisfaction with your characters development, without feeling like the world is becoming a god along with you.

What this mod doesn't do

* This mod does not change the main quest much, you should still be able to start the main quest at level 1 for example, I don't personally like this but not having much experience with the main quest I didn't want to start chopping it to pieces with the editor quite yet.
* This mod does not change leveled loot tables, so mods such as G's Loot Mod will work excellent in conjunction with this mod.
* This mod does not change when more difficult mobs will spawn as you advance in level. It will still scale from Imps - Trolls - Minos etc. The change with this mod is now the indivdual monsters have a level cap.
* This mod does provide "Oh, holy crap!" moments for example walking into a dungeon that is poplated with minotaurs when you're level one. You'd still see Goblins, as normal when you are level one, however, those Goblins will have a level cap. And, those goblins will also be replaced by different monsters as you gain levels, just as before.

Some examples of static NPC changes. (All unique NPCs now have static levels.)

* Guards are level 20 permanently
* Typically leaders of the various mage/fighter guild factions are now levels 20-30
* The Arena combatants are now levels 15-21 and the Grey Prince is level 30.

Some examples of level caps on monsters and generic NPCs (All monsters and generic NPCs (such as Bandits) now have level caps based on their 'power level'.)

* Bandits scale cap at anywhere from 18-25, leaders at 25 weaker ones at 18.
* Vampires scale cap from 20-28 (there are unique vampires in the game who are much more powerful)
* Ogres scale cap from 30-38

Note that just because Bandits (for example) scale at level 18-25, doesn't mean that they will start out at level 18, they will still scale according to your level, until you reach a certain level that would make them level 18, at which time they would stop at the cap.