Oblivion

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asQarne

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About this mod

- Update: (1.1) Now with custom inventory icons and reworked textures! Full compatibility with OOO (1.23 Full version) now confirmed! Added a leek texture (forgot it aparently...), and garlic as a new ingredient. - Description: The guards are alerted and you have to quickly get away. The sewers seems like a nice hiding place, and you m

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- Update:

(1.1) Now with custom inventory icons and reworked textures! Full compatibility with OOO (1.23 Full version) now confirmed! Added a leek texture (forgot it aparently...), and garlic as a new ingredient.



- Description:

The guards are alerted and you have to quickly get away. The sewers seems like a nice hiding place, and you make your way there. Once in, you sit down for a while to try to put a value on the stole goods. While counting, you grab a conveniently placed apple. Since all sewers come with fresh apples these days, as part of the Cyriodiil welfare program... Right?

No, actually - there's something wrong with that picture. Something you can now fix. With this mod, around 26 new moldy and spoiled ingredients will be added to the food lists, so they randomly appear in chest and crates. Ever tried to eat a moldy fruit? With logic alone you should be able to tell it's not a good idea. These moldy ingredients work prefect for poisons though, or just for added realism.

So far it's pretty rare to stumble upon something moldy, with the highest chance in the lower class containers. I will change this in future releases, if possible (thinking in compatibility tracks) by editing the containers directly, to increase the chances in sewers and dungeons.

Complete list of ingredients:
Apple, Beef, Blackberry, Boar meat, Bread loaf, Carrot, Cheese edge, Cheese wheel, Corn, Crab meat, Grapes, Lettuce, Mutton, Onion, Orange, Pear, Potato, Pumpkin, Radish, Rat meat, Strawberry, Tomatoe, Wattermelon, Venison steak.

How the effects for the new moldy ingredients were made:
Negative effects (drain, damage, etc.) have been strengthen, together with neutral (night eye, light) ones. Positive (restore, fortify) have been flipped.



- Known bugs:

The moldy ingredients might be a bit overpowered, as I have not balanced them yet. If anyone finds them too strong, please contact me. Otherwise there should not be any problems, I have confirmed that this mod is compatible with G_'s Loot Mod and Oscuro's Oblivion Overhaul (v1.23 Full) as it only affects the leveled food lists. Doubt there will be any compatibility issue with any other loot mods.



- Changelog:

Future - I will perform some major balance test in the near future and tweak all the effects for the ingredients. Some textures and icons might be reworked and more ingredients might be added. I'm not done yet.

1.1 - Added inventory icons, remade almost all textures, fixed the name bug with the cheese wedge and the cheese wheel, added a leek texture that I forgot in 1.0, added a new ingredient; garlic. Tweaked the leveled lists for higher chance in lower class containers and lower in upper class containers.
1.0 - Initial release.