Oblivion

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Gamerkane

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gamerkane

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About this mod

V 2.0 A complete rework of the Nexus. Adds almost twenty containers, over ten weapons, four new armor pieces, a training hall, an alchemy and magick lab, and living quarters. For more info see the readme. What it adds: V 1.1 -Repriced the gems so the value is proportional to the size -gated off the fireplace (mostly because I kept running

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V 2.0
A complete rework of the Nexus. Adds almost twenty containers, over ten weapons, four new armor pieces, a training hall, an alchemy and magick lab, and living quarters. For more info see the readme.

What it adds:

V 1.1
-Repriced the gems so the value is proportional to the size
-gated off the fireplace (mostly because I kept running into the fire)
-added an altar with two books: one for spellmaking, one for enchanting
-added a new weapon
-added a respawing container filled with soul gems
-added some ambiant type stuff to add to the overall feel of the place

V 1.0
A network of portals to quickly teleport you all over Cyrodiil. Each buyable house will now contain a teleporter that takes you to a central hub (i. e. The Nexus) from which you can go to any other house. This does, however, allow you to access houses you haven't bought yet, but this doesn't seem to cause any problems.

More info in the readme!


Installation:

Extract the .esp file to your "Oblivion\Data" folder, then activate the plugin labled "teleporter" on the Data Files menu on the autorun window.


Feedback:

Feedback is always good. You can post a comment or email me at [email protected]. Just be sure to put the mod name in the subject line.

This is my first published mod so suggestions and comments are requested!


Thanks for downloading!