Welcome to Nexus Mods

We host 210,126 files for 614 games from 87,865 authors serving 16,389,332 members with 2,999,555,684 downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    News & Updates

    • What is coming in next patches

      These are the things I want to add to Overhaul.

      Raft. A water vehicle.
      Rope Climbing.
      Lockpick.
      Numerous Farming Crops, Foods and Recipes. (with their own models and buffs)
      Fruit harvest from trees.
      A new workbench for diary products.
      New Weapons; Spear, Flame Thrower.
      Fishing.
      Additional  Carriable(portable) Duffle Bag for more slots. (Not Additional Backback Slots, works like vehicle storage)
      Water Barrel (to store water nearby, works with well)
      And of course more fixes and balances....

    • How to add compatibility to other skeletons

      Open up the skeleton included in this mod and the skeleton you want to add support for.

      Select the One Man Army node (Bip01 Node1)


      Then copy the node
      

      Find Bip01 Pelvis in the node tree of your skeleton, and paste


      It should add another child node to Bip01 Pelvis, but it will not be named Bip01 Node1. You'll need to change the name.
      

      Done. Hit save as and overwrite the skeleton in your meshes\characters\_male folder.

      I will not be answering questions if you aren't sure what to do during any of these steps....

    • Kingdom Two Crowns mod hard v1

      attention before replacing the file, make a copy !!Changes in the game:
      1) free purchases of everything, the main thing is that the coins were and the crystals in the bag
      2) Do not throw away the crystals from the bag, it is better to let them lie)
      3) free catapults, knights, things
      4) Infinite catapults, knights, restriction removed
      5) The enemy is strengthened !!
      6) the number of beggars is increased to 20, the spawn time is 60f instead of 120f
      7) other features of the game are not touched
      Have a nice game
      UQnYSxwle-A...

    • Snowblind Sanctuary - Release

      Snowblind Sanctuary is a Snow Elf-themed player home that I've been working on, off and on, for the last several years. This is its initial release, so please report any bugs that you might find.

      Known Issues: the change of night-day cycle lighting is somewhat abrupt. The kids tend to visually sink into their beds. There is no horse marker, as the worldspace is not Tamriel. If anyone knows how to add a horse marker to allow horses to travel back and forth from Tamriel, do let me know.

      For a fuller list of features, please read the included ReadMe file. In addition, if you happen upon a very obscure little cave mouth leaving the valley: this is to ensure that NPCs can travel back and forth to Tamriel without getting lost, which they had a tendency to do without it....

    • RTX 2070

      Graphics Card for PCBS...

    • Replace Gaunlets and Hood Witchplate Immersive Armor

      This mod replace gaunlets and hood witchplate Immersive Armor...

    • Plans for the mod and update log.

      Jan, 18, 2019:
      - Initial release - 1.0.0

      Fully featured
      Spent Fusion Cores added to game in misc section
      Receive spent cores when fully drained
      Recharge station is added to crafting section
      Recharge station generates fusion core energy (5/hr)
      Drain/Charge Spent Fusion Cores at recharging station

      To do list

      Give spent cores a price (guaranteed for 1.1.0)
      World Spawns and vendor lists (guaranteed 1.1.0)
      Add Charge Unit cap to individual recharge stations (guaranteed sometime)
      User settings menu for self-balancing (possibility, not guaranteed)
      Sleeping and waiting affects recharge station charge buildup (might be possible)

      Shoutout toLarko84 for graciously offering his mode...

    • Traditional Zombies - Not Athletes A17

      Reduces zombie max jump distance to 0, removes zombie ability to climb ladders....

    • Traditional Zombies- Headshots A17

      1 hit headshot kills with  all firearms/bows, hunting knife, iron/steel axes, iron/steel picks, iron club, machete, sledgehammer, chainsaw, and auger....

    • Alatreon Longsword

      Replace Your Deviljaw LongSword to legendary 'Alatreon Longsword'

      how to install
      Unzip the nativePC folder into the Monster Hunter World installation path....

    • Simply Knock korean vol

      korean translation of Simply knock...

    • Your Market Stall - ITA

      Ho già scritto tutto nella descrizione di questa Mod, se avete problemi o volete segnalare qualcosa potete farlo, grazie :)...

    • SPOILERS FOR THE NEXT VERSION

      Revenant's Oath (BOO!!!) disposed and replaced with the new perk "Dark Scion"

      This Perk Increases the Duration of Raise Dead Spells if they are used in a Place of Rest such as a Cemetary or a Hall of the Dead, sounds very specific until you realize it will make your undead creatures last 10x longer, now preparation is key to Necromancy, for lower level Necromancer's this is not much however a Master Necromancer in theory should be able to sustain Undead without the Undead Thrall Spell for upwards of 40 Minutes if they reanimate them in a Cemetery or Hall of the Dead, if a Mod properly adds such an area it will be compatible.

      -----------------------------------------------------------------------------------------------------------------------------------------------...

    • claire redfield

      i bring you claire Redfield from resident evil i try my best on this so please go soft with me

      thank you enjoy...

    • Database: Mods Compatibility and Suggestions

      21/01/2019

      This Article will be used as a Database for all mods suggestions you have, so that i'll give a proper reply in here for future people that want to know what i think about certain mods i yet replied to. They'll be sorted alphabetically....

    • Patch Requests

      Comment here to request support for a mod. Depending on my schedule, I will see if I can accommodate. You can check here for what I'm working on as well. To expedite, it's helpful to have a link to the mod, and a list of the kids names and parents names (if they have).

      WIP Patches
      Populated Cities
      Outlaws and Revolutionaries
      Gavrostead SE

      TBD Patches
      Beyond Skyrim: Bruma
      If anyone has information about this issue, please let me know, otherwise I can't make a patch for Bruma. It pops up when I try to load Bruma in the CK, even on a totally vanilla setup.
      ...

    • Compatibility and Conflicts

      Though Misc. College of Winterhold Tweaks was designed with maximum compatibility in mind, issues may still arise.  I will be working through my list of Winterhold mods and mods that heavily impact Winterhold and making note of any conflicts I find.  Major conflicts will be listed on the front page.

      The Augur’s Admonishment
         ▪  Obscure's College of Winterhold - Update Available:  Version 1.3.10 of OCW and newer is fully compatible.
         ▪  Not So Fast - Mages Guild - Update Available:  Version 1.0.1 of Misc. CWT contains a version of TAA which works with NSF-MG.

      Mage-light Maintenance
         ▪  College of Winterhold Light Pillar Fix - Redundant:  Fixes the light pillars by another method.
         ▪  Enlightened Col...

    • Ou trouver les autels

      Azura :


      Le temple de Corberoc
      Au nord du Camp de la Pierre parlante
      L'autel d'Azura
      Boéthia :


      Le temple de Corberoc
      Sanctuaire de Boéthia

      Vil Clavicus :


      Honte d'Haemar

      Hermaeus Mora :


      Rêveries - chapitre 1

      Hircine :


      Coven de Glenmoril
      Ruines enneigées
      Au nord du Monument de Gjukar
      
      Jyggalag :


      A l'ouest d'Aubétoile

      Malacath :


      Grotte de Rochebrune

      Mehrunes Dagon :


      Autel de Mehrunes Dagon

      Méphala :


      Le temple de Corberoc

      Méridia :


      La statue de Méridia
      ...

    • Ou trouver les autels

      Azura :


      Le temple de Corberoc
      Au nord du Camp de la Pierre parlante
      L'autel d'Azura
      Boéthia :


      Le temple de Corberoc
      Sanctuaire de Boéthia

      Vil Clavicus :


      Honte d'Haemar

      Hermaeus Mora :


      Rêveries - chapitre 1

      Hircine :


      Coven de Glenmoril
      Ruines enneigées
      Au nord du Monument de Gjukar
      
      Jyggalag :


      A l'ouest d'Aubétoile

      Malacath :


      Grotte de Rochebrune

      Mehrunes Dagon :


      Autel de Mehrunes Dagon

      Méphala :


      Le temple de Corberoc

      Méridia :


      La statue de Méridia
      ...

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