Welcome to Nexus Mods

We host 220,201 files for 711 games from 91,806 authors serving 17,341,913 members with 3,152,136,119 downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    News & Updates

    • CBBE on the nintendo Switch

      This contains a port of CBBE I did.
      CBBE Is a female model replacement (Makes females nude)…...

    • CBBE on the nintendo Switch

      This contains a port of CBBE I did.
      CBBE Is a female model replacement (Makes females nude)…...

    • CBBE on the nintendo Switch

      This contains a port of CBBE I did.
      CBBE Is a female model replacement (Makes females nude)...

    • Gray Fox mod is here

      This is the very first time I create a mod for this game. Mind you, I have experience modding for Source games like GMod, TF2 and SFM (not a game but still applies). It's a completely different experience for me because the process is quite different and IMO pretty tedious for a first timer. I had no problem with rigging and compiling the model but I faced difficulties with the textures because I only have GIMP, not Photoshop so I couldn't export the texture file with suitable format and compression. Thankfully, I got help from highsouled, another Sekiro modder who guide me throughout the modding process especially exporting my texture file because he has PS.

      The mod works and I'm satisfied with the result so far. Took almost a week to get it done.

      So far, I have l...

    • I'm out of my depth

      I've never done this before, I don't know what I'm doing and I'm too afraid to ask...

    • INSTALACAO

      INSTALAÇÃO DO MOD
      Requerimentos


      Baixe e instale o SMAPI: SMAPI

      Passo a passo


      Baixe e descompacte o Longevity
      Localize o local de instalação do Stardew Valley (caso use Steam: botão direito em Stardew Valley - Propriedades - Arquivos locais - Navegar pelos arquivos locais...)
      Copie o arquivo Longevity extraído para a pasta "Mods" no diretório de instalação do Stardew Valley 
                  No Windows: Stardew Valley/Mods
                  No Mac: Stardew Valley/Contents/MacOS/Mods

      Instale o MCM (More Crops Mod)
                 No Windows:
                     Vá para "Stardew Valley\Mods\Longevity\MCM"
                     Copie a pasta...

    • Fallout 4-76 Define your own custom replacement actors

      Name:      Fallout 4-76 Open World
      ModFile:   SKK476OpenWorld.ESP
      Platform:  Fallout 4 (PC, XBOX)
      Author:    [email protected]
      Source:    https://www.nexusmods.com/fallout4/mods/32599
      Date:      Feb 2019
      Version:   031 onwards


      If you want to use your own custom replacement actor, you can:

      > Use any existing base game/DLC actor, or
      > Use any actor from another mod, or   
      > Make your own actor in the Creation Kit.

      From version 031 Fallout 4-76 will detect the file SKK476CustomActor.esp and load whatever _NPC actor form is in location to offer as a replacement and griefer (Combat Stalker with bad attitude) actor in the holotape menu.

      A recent request to include ...

    • Better Races my personal preference

      Welcome and thank you for taking the time. If you have any questions or preferences, feel free to talk, in a respectful polite way and we'll see what we can do....

    • Command History Buffer Limit - A UI-Driven Solution

      Alternatively, we can let the UI drive the CommandHistory buffer limit, allowing users to configure it themselves.
      To enable a new Console command called "SetConsoleHistoryBuffer (int)",  add the following yellow lines to your Console.as:

      package
      {
      ...   
         public class Console extends MovieClip
         {       
          ...      

       // Leave this alone, we'll allow users to change it later.
        private var HistoryCharBufferSize:uint = 8192; 
        
       ...

       private const BUFFER_COMMAND:String = "setconsolehistorybuffer ";   

       ...

       // Leave this alone, too.
       // W...

    • Kingdom Come: Deliverance

      Blood and Iron Perk System (Hardcore Update) is amazing mode. So... go play it even in russian localization!...

    • Upcoming Weapon Replacers

      I tend to favour semi-lore friendly weapons so you will likely see more of those then modern weapons. I will make exceptions if a user requests a weapon in particular. All of my replacers are part of my Diverse Weapon Replacer Series and will have the logo with the title graphic.

      My ideology behind replacers is that they should not be distributed amongst all of the factions as that creates an imbalance in the gameplay. 

      Most often times, I will make the weapon very rare or semi-rare and/or limit it's availability to high-level faction members and bosses when it makes sense to do so. Sometimes, I will make only the uniques available or move - create locations - containers to fit new lore I might create if it has no lore, etc.



      Upcoming Weapon...

    • Upcoming Weapon Replacers

      I tend to favour semi-lore friendly weapons so you will likely see more of those then modern weapons. I will make exceptions if a user requests a weapon in particular. All of my replacers are part of my Diverse Weapon Replacer Series and will have the logo with the title graphic.

      My ideology behind replacers is that they should not be distributed amongst all of the factions as that creates an imbalance in the gameplay. 

      Most often times, I will make the weapon very rare or semi-rare and/or limit it's availability to high-level faction members and bosses when it makes sense to do so. Sometimes, I will make only the uniques available or move - create locations - containers to fit new lore I might create if it has no lore, etc.



      Upcoming Weapon...

    • Upcoming Weapon Replacers

      I tend to favour semi-lore friendly weapons so you will likely see more of those then modern weapons. I will make exceptions if a user requests a weapon in particular. All of my replacers are part of my Diverse Weapon Replacer Series and will have the logo with the title graphic.

      My ideology behind replacers is that they should not be distributed amongst all of the factions as that creates an imbalance in the gameplay. 

      Most often times, I will make the weapon very rare or semi-rare and/or limit it's availability to high-level faction members and bosses when it makes sense to do so. Sometimes, I will make only the uniques available or move - create locations - containers to fit new lore I might create if it has no lore, etc.



      Upcoming Weapon...

    • Every Elementalist Needs A Friend.

      I'll gladly add as many variants as I can find....

    • Upcoming Weapon Replacers

      I tend to favour semi-lore friendly weapons so you will likely see more of those then modern weapons. I will make exceptions if a user requests a weapon in particular. All of my replacers are part of my Diverse Weapon Replacer Series and will have the logo with the title graphic.

      My ideology behind replacers is that they should not be distributed amongst all of the factions as that creates an imbalance in the gameplay. 

      Most often times, I will make the weapon very rare or semi-rare and/or limit it's availability to high-level faction members and bosses when it makes sense to do so. Sometimes, I will make only the uniques available or move - create locations - containers to fit new lore I might create if it has no lore, etc.



      Upcoming Weapon...

    • Version 2.8 Notes

      Foreign Lands version 2.8: Shiny New Armor

      Version 2.8 comes with a fix to a few issues still prevalent in Version 2.7.2 as well as includes many new tweaks to shields, armor, and accessories, as well as an updated Goblin Shop in Necrohol of Nabudis.

      Weapons Changes...

      Unarmed Combo Rate was increased to 40
      Note: Unarmed with Brawler was always lagging behind other weapons. Now with a high combo rate, their lower numbers can contest with weapon attacks via multi-hitting.

      Maces:

      Bell of Byblos Damage Formula reverted to Mace (Magick only)

      Crossbows:

      Gastrophetes Attack increased to 87

      Rods:

      Power Rod Magick decreased to 2

      Ammo:

      Assassin's Arrows KO Chance...

    • All actual mods

      All current and working mods.
      Added Russian language
      Added missing lines of text to all 7 Long War languages.
      Added Long War 1.0 itself and Long War Mod manager.
      Added file with improved graphics.

      List of mods:
      1. _AirWar_config
      2. Squadron Unleashed 1.1
      3. Squadron Unleashed Update 1.1.b
      4. SU_1.1_configurator
      5. SU_DisableAutoSort
      6. Carlock Reward
      7. Display_XP_PsiXP_Mobility_in_Battle_LWb15
      8. EnhancedTacticalInfo
      9. ExtraSlotsBasic - the gene \ psi \ cyber labs are now tied to the string - PSI_NUM_TRAINING_SLOTS in the DefaultGameCore.ini file
      10. LoadoutManager_With_CampaignSummary
      11. MEC-Psionic-to-Officers
      12. Omega13 Second Wave
      13. VirtualRealityTraining Se...

    • Here We Go Again

      i'm making various project's and exams so i maybe take like 3 days to try to fix it. Gettings from México :D...

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