Oblivion

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throttlekitty

Uploaded by

throttlekitty

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About this mod

A new/custom high-resolution FaceGen Head model and texture customization resource for all to use.

Requirements
Permissions and credits
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Head06 Resource Pack
By throttlekitty
For TES4:Oblivion
v1.1
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1.1 - Redid DispHappy4 expression and fixed minor seam issues in the .tri file.
- included missing mouth/teeth, eyelash texture, and proper model for H06_Skully
- (thanks Loyse for the notification!)

-······| What is it? |·······-

Head06 is a new totally custom head model to work with the FaceGen
system in Oblivion. I created this in order to get more detailed
and attractive characters with less fuss than the stock human head.

This was done with three things in mind:

*Higher polygon count with a flexible topology. This allows for a
smoother look, easier to create many types of faces with less fuss.
In a 3d application, it is also very easy to reshape this head to get
a better starting place for getting that 'perfect look'.

*More Detailed UV layout. I often got frustrated texturing for the
stock head, the UVs made details around the eyes and mouth impossible,
and many areas have bad stretching. In Head06, I've maximized the area
for the face with a strong layout; this allows for more detailed
texturing. However, everything past the ears is incredibly stretched,
I have included a special 'baldy cap' to be worn in the place of hair.

*Compatibility. I've taken special care to ensure that Head06 is
compatible with existing hair, eyes, ears, mouth/teeth/tongue and bodies.
The topology for the skull and neck has been retained, as well as the
skin weighting. The overall default shape very closely matches the stock
head, so existing characters can be switched without problems.

However, beard models may not fit well with this head due to the
differences in topology, but I have not tested these yet.
Also, since the UV layout is much different, textures for the stock
head will not fit on Head06 and need to be converted.

-······| Using Head06 |······-

So, as a resource pack, I've included many things to assist you with
creating a customized race. There is the base head model, the FaceGen
files, Eyelashes, a .PSD file (for creating textures) and a number of
variations of the head.

Forgive my wordiness, it really is easier than it sounds. There has
been plenty of confusion with previous face-related resource, so I'm
choosing to talk a bit more here.


To get started, it's best to keep your race organized in its own folder.
Oblivion\Data\Meshes\Characters\[Your Custom Race Here]
Oblivion\Data\Textures\Characters\[Your Custom Race Here]

For the model to work, you need a .nif, .egm, .egt and .tri, and they all
need to share a common file name. These will all go into:
Oblivion\Data\Meshes\Characters\[Your Custom Race Here]

Head06.nif - The model file
Head06.egm - The FaceGen file responsible for shape-changing
Head06.egt - The FaceGen file responsible for tone-changing
Head06.tri - The FaceGen file responsible for expressions

When setting up a race, you only point the Construction Set to the .nif file.
It will automatically pick up on the others based on the filename, in this
case, it is "Head06". If you want to use more personal filenames, make sure
that this name is the same across all four files, otherwise the head might
not be visible, won't react to the shape sliders, or crash the game outright.



Note, I'm not truly covering the creation of a race, just detailing on what
concerns this mod. Please see the CS wiki at http://cs.elderscrolls.com/

This has been the most challenging mod I've done, and I hope you enjoy it.

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-···| Credits and Usage |···-

throttlekitty - Model, facegen customization, textures, etc.
CapsAdmin - 'Male' and 'Female' additional texture resources, feedback, testing,
advice. :)
Scanti - Conformulator, tools for 010 Editor.
Luchaire- .egt file and Eyelash texture.
jclyde6108 - The original Eyelash model which the Head06 eyelash is derived.
NifTools Crew - .nif Editing tools.
AlienSlof - Fit Eyelashes for Xivilai head.
XMarksTheSpot - Advice and encouragement!

You are free to use this resource in your mods with credit to those mentioned above.
No permission is needed.
Feel free to redistribute this mod, again, with proper attribution. Translations into
other languages are also welcome, please contact me (throttlekitty) at the official
Bethesda Softworks forums so I can adjust links.
http://www.bethsoft.com/bgsforums/index.php?showuser=175051


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See readme for full info.