Oblivion

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Ceano

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ceano

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About this mod

This will make it so that the Ayleid ruins have same interior textures that you find in "Cameron's Paradise" (less ruin like). All rubble and broken floor, wall and sealing textures replaced.

Requirements
Permissions and credits
Mirrors
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************************ The Elder Scrolls IV ************************
**************************** - OBLIVION - ****************************
****************************** BETHESDA ******************************
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Mod Name: Ayleid Ruins (All-In-One)
Version: 2.3
Author: Ceano
Contact: [email protected]

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Thanks To
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Bethesda: for this great game "OBLIVION".

All players for the bug reports.

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About
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This is just an texture re placer that don't need any esp or so,
you just copy the "texture" and "meshes" folders to your
Oblivion/Data folder.

If you have a previous version, just overwrite the old files.

(use OBMM to skip the ArchiveInvalidation.txt trouble)

This will make it so that the Ayleid ruins have same interior textures
that you find in "Cameron's Paradise" (less ruin like). All rubble and
broken floor, wall and sealing textures replaced.

If you just want the new texture look and still have the rubble, then
you just copy the texture folder to your game dir and skip the meshes.

The exterior has new texture and some broken architecture is fixed,
some of the exterior that looks broken cant be fixed due to that
you have to re make all the Ayleid ruins in CS and make new
models. When I just want this mod to be an texture replacer with
no (esp) this is what I can do for the exterior.

The iron work like gates and so have a newer look, less jagged look.

This is in first place a Re-Texture mod, but will work perfect as a
modders resource to.

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Changes in version 2.3
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Exterior:
- Texture path for bridge mesh re assigned to a new texture.
- The statue that is outside some ruins, has got an overlook.

Interior:
- Texture path in all pit meshes re assigned to new texture.
- Texture path in the bended corner mesh re assigned to new texture.

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Changes in version 2.2
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Interior:
- 249 interior nif files (all there is) has being over looked and
texture path changed, so now it should fit together to 100%.
The interior looks so much better in this version then before, take a
look at the secret wall doors that sinks in to the ground for example.

Also the walls don't have the miss fitting brick look any more.

This is the biggest overlook I have made in one time and it took me
4-5 hours to do all of them, so I wold be glad for some feed back as
soon as possible so I can release the FINAL version and be done with it.

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Changes in version 2.1
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Exterior:
- The whole exterior has being overlooked, no more LEGO bricks, now
the ruin look like it is a solid strong architecture/building.
- Texture path in the ayleid well mesh changed.
- Texture path in the three arch meshes changed.
- Texture path changed in entrance and hillside entrance meshes.

Interior:
- The mesh and texture for the ayleid plague activator is fixed.

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Changes in version 2.0
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- A lot of meshes have being re linked to new textures that fits them
better, also some textures has being replaced.

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Changes in version 1.9
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- Changed the arch texture to the original one, but enhanced and some
what cleaned up.

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Changes in version 1.8
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- The iron work like gates and so have a newer look, less jagged look.
- Restored two broken columns that has to be in the game or you can
walk in to places that you should not be able to.

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Changes in version 1.7
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- Combined the add-ons "Exterior" and "Iron Work" with the main mod.

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Changes in version 1.6
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- Texture link fixed in mesh "arpitstairs01".
- I think this is the last bug, I haven't got any bug reports and I
haven't seen any more texture or mesh bugs my self.

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Changes in version 1.5
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- The pink stone smasher in Malada is fixed.
- Some more broken brick's meshes was fixed.

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Changes in version 1.4
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- The broken entrance is fixed in Veyond.
- The non aligned hall in Veynon is fixed.

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Changes in version 1.3
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- Have fixed an broken wall you have to go throe in one of the quest's
you get from the Thief's Guild.

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Changes in version 1.2
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- All interior rubble removed and broken floor, wall and
sealing textures/meshes replaced with ones that looks whole.

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Changes in version 1.1b
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- The pink texture fixed outside "Trumbe"

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Changes in version 1.1
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- Have added meshes witch I have re linked to textures that makes
everything look and fit better together.

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Changes in version 1.0
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- First release.

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Issues / Conflicts:
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- Non that i know of.

- It is compatible with any mod as long as they don't change any mesh
or texture for the Ayleid ruins.

- If you having problem to see the new textures, follow these steps:

1. Download OBMM. http://timeslip.chorrol.com/

Open OBMM and click on "Utilities" then on "Archive Invalidation",
in the new window you get check these boxes and no other:

2. Directly Edit BSA Archives
3. Textures
4. Ignore normal maps
5. Generate archiveinvalidation entries on hash collision
6. Autoupdate on Exit

Then close the window and start the game by using OBMM's
"Launch Oblivion" button, now if you add new mods that has new
textures and you start Oblivion with OBMM it automatically fixes
the archiveinvalidation file.

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Installation:
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Copy all files to your Oblivion/Data folder.

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How to Uninstall
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Just delete the "ayleidruins" folders located in:

Oblivion\Data\meshes\dungeons\
Oblivion\Data\Textures\dungeons\

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Permissions / Legal Stuff:
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If you want to use this in your mod, contact me for permission.

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Future Releases
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Non.

Except if some texture should be missing witch I doubt, I haven't seen
any texture problem my self this time and no reports from users ether.

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